Doesn't that ruin the progression of the game somewhat?
So there's an exploit in the Fable 2 Pub Games (Fortunes Tower), where you bet the minimum and while the cards begin to deal, you hold down LB (which bets the maximum), but it will only take the minimum from your bank. As you play more and unlock new decks that allow you to bet more, you really start to roll in the money. I've got a little over 250,000G. I think that's enough and I probably won't play anymore.
An exploit has been discovered in Fable II Pub Games that allows users to amass tons of gold. The glitch is basically a quick button tap that tricks the computer into thinking you're betting high when really, you're only risking a small amount of money. With the gold you win transferable to Fable II, it seems like some people will definitely be starting off on the right foot thanks to this glitch...
Is there any point to have multiple characters with money? Right now I got my guy upto 250k? I might push him to around 500k before they patch it. I'm not quite understanding how the whole thing really works.
While trying to show off a few more specifics of the towns, Molyneux also demonstrates something that few people would expect: it’s all running regardless of where you are. Using a debug menu to shoot into the air and scan across the world from a vantage point (and inadvertently demonstrating far more effectively than concept art ever could the stunning range and vision accomplished by the art team) you see villagers going about their business next to a shop; on a path there’s a band of rogues sitting round their campfire waiting for an unwary traveller; near the outskirts there are two children running around each other. At this point, the player character is in a different part of Fable II’s world in another town: the simulation is running seamlessly. It’s not particularly heralded by Molyneux (though he does insist that “this is simply how it has to be”), but more so than anything else shows the ambition and scale of the project, and hints at something more than exaggeration behind Carter’s assertion that “it’s ten times bigger than we thought it would be.”
Fable 2 is so close, you can almost taste it. After what seemed like endless delays and date slips, the first game won the hearts of many with its charming presentation, surprisingly open world and the ability to be a bisexual bigamist who sacrificed innocent villagers. At least that's how we played it.
So with a far more controlled development schedule and a vastly more powerful console at its disposal, it's no wonder we're a bit excited about Fable 2. For the team behind it, though, it's been a remarkable challenge and a labour of love, and a few weeks ago we got to sit down with two of the men most directly responsible for the game's unique look - technical art director Ian Lovett, and lead concept artist Mike McCarthy - for a frank chat about art, technology and sleepless nights.
And this may also be about the only Fable interview you read which doesn't even mention the bloody dog, so savour it.
online co-op delayed for one week? Game will still ship as planned.
http://arstechnica.com/journals/thu...player-co-ops-a-go-online-still-being-tweaked
Molyneux and team talk inspiration, emotions, and the future of Fable.