Fable 2

Discussion in 'Console Gaming' started by Malibu, May 12, 2008.

  1. StefanS

    StefanS meandering Velosoph
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    I wouldn't call it a very good game, it was merely decent. Lots of the stuff promised by Molyneux somehow was absent in the final game. Moreover, it wasn't exactly a RPG, it was more of an action-adventure, TBH and it had its fair share of flaws and imbalances (e.g. mana shield + big ass sword was ridiculously powerful, I didn't even get scratched at all, against the bosses). The quests were nearly always linear and offered no choice to the player (no moral dilemmas, etc.) [in fact, thinking back the only choice offered was what happened after the last boss* of the original game].
    The were some novelties: Your character aging & receiving scars, picking up random women [though receiving scars didn't really affect your chances of picking up women if you were somewhat famous], but all of them had zero impact on the gameplay. They were more of gimmick than a part of the gameplay.
    Ok that sound awfully negative, so let me reiterate: it wasn't a bad game, just not an RPG. I had fun playing it (otherwise I wouldn't have bothered to finish it or the expansion), but I wouldn't call it "very good".


    * not counting the expansion "The Lost Chapters"
     
  2. Tap In

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    I look forward to the open nature of the gameplay rather than the more linear version that was Fable1.

    Looks great, i hope it delivers in engaging me in the story while allowing me to free roam as the story develops .
     
  3. TheAlSpark

    TheAlSpark Moderator
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    I noticed in one of the gamersyde videos that there was a countdown timer: "Time before Theresa returns". hum... any relation to the first game? ;)
     
  4. Malibu

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    Gamespot: Fable II Impressions - Meet The Bard

     
  5. Malibu

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    Interesting piece of news I heard on the 1UP Yours podcast. The person that invites someone into their world has the safety control, and as long as you leave safety on, the other person can't kill any of your important characters. :smile:
     
  6. Malibu

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  7. RobertR1

    RobertR1 Pro
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    The depth it in this game seem amazing. It's one of those games where there is no "right" way to play. Similar to Mass Effect, I'll make the choice *I* would as the character and not let it influenced by achievements. Then we'll see what I end up looking like :)
     
  8. rekator

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    Well, base on your description, we can say that many so called "RPG" games are not RPG, but adventure games, and I agree with you, specially all the JRPG stuff.:wink:
    And for the promise of Fable, I remember that all these promises were done when Fable was not a console game…
     
  9. AW0L

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    i always held jrpgs as a mix of story adventure stratigy games and games like san andreas GTA and elder scrolls as more truer RPG's. BAck in the day with video games being limited ,jrpg as a rpg would fly.
     
  10. Malibu

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    Fable II's Condoms Made From "Only The Very Best Animal Intestines"


    [​IMG]
     
  11. Malibu

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    1UP Hands-On

     
  12. eastmen

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    FYI , Gamestop got in the pre-order bonus pub games. Every Gamestop is different , however all the stores should have them by Friday.
     
  13. PARANOiA

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    Gamespot has named this their best title of E3. Anticipation rising :)
     
  14. Malibu

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    Fable II Environment Showcase



    Video
     
  15. iceberg187

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  16. RobertR1

    RobertR1 Pro
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    As great as it looks, the music was what grabbed me the most. Preorder placed and got my pub games code today.
     
  17. Tap In

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    Listening to the 1up E3 podcast I remember them saying that the combat had this intense cadence in time to the music where if you got in rhythm with it that your combat improved and you would have great battles. they said it was intoxicating once you learned how to do it.

    This is a must buy for me although not my usual cup of tea... I hope it lives up to my expectations
     
  18. Arwin

    Arwin Now Officially a Top 10 Poster
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    Hmmm, now I'm down on the game again. Weird effect this game has on me. Up-down-up-down.
     
  19. Malibu

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    So there's an exploit in the Fable 2 Pub Games (Fortunes Tower), where you bet the minimum and while the cards begin to deal, you hold down LB (which bets the maximum), but it will only take the minimum from your bank. As you play more and unlock new decks that allow you to bet more, you really start to roll in the money. I've got a little over 250,000G. I think that's enough and I probably won't play anymore.
     
  20. Shifty Geezer

    Shifty Geezer uber-Troll!
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    Doesn't that ruin the progression of the game somewhat? Like starting an RPG with a top-level character. Part of the fun of the early points in RPGs IMO is struggling by with shoddy equipment, always keen to find something new. Later on there's always far more money than things to spend it on and collecting loot is no longer fun.

    Of course you don't have to associate the gambler with the player character, so that money could be left in the bank and used for a different character to contrast the game played from nothing and played from being a millionaire.
     
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