Google : "Why haven't we been able to [play] co-op in a role-playing game?" asks designer Peter Molyneux of Lionhead at the outset of our Fable 2 meeting at this year's Game Developers Conference. "I'm talking about games like Mass Effect or Fable 1," he clarifies, indicating that he's specifically not including massively multiplayer RPGs (which are often inherently cooperative) or even regular old multiplayer ones (which usually offer some sort of co-op mode). "Why haven't we been able to truly, truly [play] co-op?" he asks. And without wasting time to ponder the subtleties of the genre, Molyneux picks up the controller and launches into the demo of his upcoming game's latest new feature: two player offline co-op. (Online play has yet to be confirmed.)
Wait, didn't I watch a demo of him playing with somebody online? They could bring their character into the game and take all the money etc that they'd earned back with them to their own game?
If they have offline co-op, that would be pretty sweet too.