Is this made by Monolith or is it outsourced to some B-rated dev?
I hope the story will be presented a little better this time. I hated the answering machines as plot devices, especially as they were often nearly impossible to understand and you couldn't even play them again.
I like that Monolith sticks to non-regenerating health. Managing your resources always adds an extra layer of tension, especially in games with horror elements.
Is this made by Monolith or is it outsourced to some B-rated dev?
Played the Qore demo. One of the few games (if not the only) in recent memory that made me a bit nauseous, or motion sick. Not exactly sure what it is. I noticed that the PC's movements seemed to have a strange "bob" to it, probably to try and get rid of the unnaturally smooth "glide" motion seen in many FPSs (as if you're sliding across the ground). Maybe that's what's bothering me. Never played the first, but just from the brief demo of the 2nd I'm already interested in the story.
I haven't played it but just watched the demo. It seems like just another FPS.
The problem with that is I think action games have evolved very quickly and it's harder to get excited or interested in another straight ahead FPS games. And this is despite the fact that I've always been a huge Monolith fan.
I think they would be better off bringing the NOLF franchise to consoles again. It could be smarter stealthier,story driven, gadgety, more complex game. Adn the subject matter could allow for more varied locals,more interesting characters and humour. I just think Monolith can do better than this type of FEAR game,I've seen them do it in the past.
I think they would be better off bringing the NOLF franchise to consoles again.
Demo looked good and the performance is ok on my system at max settings, 1680x1050/16xCSAA/16xAF.
Would be a hell of a lot better with sound though.... the game didn't output a whisper for me!
They're still using stencil shadows?does it have a soft shadow option as FEAR?
I liked the demo (PS3 version), but I wasn't overly impressed with it either.
- looks okay: nice enemy animations, just like in the first game, but the environments look still rather sterile. Sadly the flashlight still doesn't cast any shadows. Come on now, this even worked in the Chronicles of Riddick on the old Xbox. I did like the subtle depth of field and blur effects on the guns as well as the Silent Hill-ish grain filter, though. I also think movement has a nice and believable feel to it. The image shakes a bit more than in other shooters and you get a good sense of weight and inertia. Your dude also has a visible body and casts shadows himself, which is something I always appreciate in a shooter.
Sadly the blood color is incredibly oversaturated and looks downright cartoony.
- sounds okay: the sound design in general is very well done, especially all the directional ambient effects. The guns however sound very weak. I'm especially disappointed with the shotgun: nowhere near as awesome sounding as in the first game and basically no kick back. It sounds and feels very weak. (it isn't, though)
- gameplay is still great fun: I don't know if they merely condensed all the para-normal stuff for the sake of the demo, but I really enjoyed the frequent spooky breaks between shooting dudes in the face. Shooting itself is still as satisfying as in the first game (minus the shotgun). I just hope that Monolith doesn't rely too much on picking up text notes to get the story across in the final game. It's even more boring than listening to answering machines and completely takes you out of the action.
Will most definitelybuy it, but I'm going to wait for a price drop. Streetfighter and Killzone come first in February.
I feel much hatred in you.
Hatred leads to the dark side.