EyeToy/Peripherals talk at GDC - how it came to be.

Thanks for posting. It seems that SCEE is more willing to take risk compared to SCEA and SCEJ.

I really really like the "Fish Tank" demo.

I always thought Sony should integrate Eye into the core PS3 experience, instead of just for gaming. Interactive screen saver is a start but it's not useful for the consumers.
 
I like the, We have taken bigger risks than that, lets go for 1 million, I wish my former bosses would let me take risks like that..... well maybe not ;)
 
I like the, We have taken bigger risks than that, lets go for 1 million, I wish my former bosses would let me take risks like that..... well maybe not ;)

But in this situation, you would come with a humble suggestion to make 50.000, your team manager would suggest to make 500.000, and the CEO would say let's go for 1.000.000. ;)
 
But in this situation, you would come with a humble suggestion to make 50.000, your team manager would suggest to make 500.000, and the CEO would say let's go for 1.000.000. ;)

The twist here is the consumers then ask for 5,000,000. :)
 
I'm in the wrong business, why does stuff like that never happen to me. Man my commission would have been nice ;)

Arwin, so basically I have to play the CEO now, ai ai ai :)
 
So what the heck do you do with this eye toy thing anyways? I got one free ages ago at PS3devcon, and finally decided to plug it in the other day. I bought the Aquatopia demo and couldn't really figure out what to do with it. I noticed they put a 'reflection' on the screen to make it seem like the glass of an aquarium, and it seems like the fish will sometimes try to move to where you are when you walk around the room. Is that all its supposed to be? I guess I shouldn't really expect much more for only 2 bucks.

But what else is there for this? I saw the card game that uses it, but it didn't interest me. Are they planning a video phone for it? That would be really cool if they did. Aside from that, what else can be done with it, or is it still to early to tell? It's been about a year since I got mine so I figured there would be stuff out there by now, but I'm not seeing a whole lot.
 
* Eye of Judgment is the best and fun showcase for PS Eye, if you like strategy game.

* EyeCreate is similar to Apple's PhotoBooth software. You can download it for free from the PS Store.

* Burnout Paradise and SingStar use PS Eye for social gaming effect.

* Not sure if you can play PS2 EyeToy games on PS3 + PS Eye.

* Aquatopia and other $1.99 PSN items are just an interactive "screen saver". In Aquatopia, you can feed the fish by disturbing the water surface. You should be able to see fish food dropping into the water.

* Operation Creature Feature is a kiddish game. My toddler loves it.

* Tower of Topoq is another PS Eye game but I have not tried it yet.

* You can use PS Eye in the XMB Chat program (up to 6 people). You can also access Chat remotely using RemotePlay.

* Finally, since you're a developer, you can get this from Sony:



* You may also have access to this:
http://kotaku.com/358978/playstation-eye-tank-war-demo-is-next-gen-tech
 
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There are also Tori Emaki and two Mesmerize titles (Trace and another one), which are basically tech demoes that react to movement and sometimes also sound. Tower of Topoq isn't half bad, but Operation Creature Feature is probably the best.

Though for me it's Eye of Judgment - Carl B and I have had some great online matches in that game. ;) It's one of the best (and only?) online strategy games currently available for the PS3 and a good use of augmented reality, probably a first in gaming.

You can't play PS2 EyeToy games with the PS Eye or vice versa, by the way. But you can use the old EyeToy for some other stuff, like the chatting features or the Burnout Paradise stuff (in fact, you can even use the 360's Vision camera ... )

Tech specs for the PS Eye by the way are 640x480x60fps or 320x240x120fps.

That six-way video chat by the way is pretty nicely done.

Also, there is a programmer here on our own boards who has been developing EyeToy games, so he may be able to tell you more about the PS Eye on that front. ;)
 
Are they planning a video phone for it

We video chatted with friends (up to 6) with it a lot of times , if that's what you had in mind.

It should be possible by now (sdk level) to remap the stream in a game texture if you want.

The 2buck thing you bought is just a screen saver .
 
So what the heck do you do with this eye toy thing anyways? I got one free ages ago at PS3devcon, and finally decided to plug it in the other day. I bought the Aquatopia demo ...
You went to the A-Z list of PlayStation Eye titles and picked the first one, and thought 'is this it for PSEye' ? ;) It has a...broad range of titles, including what Sony calls 'interactive art', so you can't just buy willy-nilly!

Here's a couple of vids that showcase the current assortment (motley collection?) of PSEye titles :
http://www.gametrailers.com/player/usermovies/97910.html
http://www.gametrailers.com/player/usermovies/121890.html

And some (p)reviews
http://www.eurogamer.net/article.php?article_id=86489
http://uk.ps3.ign.com/articles/821/821334p1.html
 
Been meaning to post this.
Some one on Playstation.com did a very detailed post on the PlaystationEye.
http://boardsus.playstation.com/playstation/board/message?board.id=ps3&message.id=2084261

Some thing else of note is that this device is very high quality and costs a lot less than many other USB cameras on the PC market.
Does anyone know if there is working/generic driver that supports it on the PC market?
If so I might get one to do video chats with my largely out of state family.

Thank you for any advice.
 
Sony to have 1:1 motion-tracking sword game by Xmas

Always a pleasure to see EyeToy and PS Eye news:

http://darkzero.co.uk/game-news/sony-to-have-11-motion-tracking-sword-game-by-xmas/

A representative for Sony Computer Entertainment’s London Studios was in attendance at the Edinburgh Interactive Festival yesterday to talk about EyeToy.

Spangler explained that early EyeToy games worked by recording when pixels change colour in the camera’s field of vision, and viewing this colour-change as motion. This meant that the games could not track specific body parts or gestures, only sense where motion was happening onscreen. (This was why you had the irritation of having to wave your hand vigorously over any icon in the EyeToy menu to get the game to recognise your intentions.)

She went on to explain that Research & Development departments at SCEE London had created a way for the existing EyeToy technology to be able to keep track of specific colours. This lead to the announcement of two new EyeToy: Play games, to be released by Christmas this year. These were named Hero and Pom-Pom Party.
 
FutureCTO said:
Does anyone know if there is working/generic driver that supports it on the PC market?
I haven't really looked into PS3 Eye yet, but PS2 EyeToy does have a working PC driver (IIRC it was from one of the old Logitech cams), so it's not impossible. On the other hand, PS2 cam works with PS3 also, so you could just use that.
 
I haven't really looked into PS3 Eye yet, but PS2 EyeToy does have a working PC driver (IIRC it was from one of the old Logitech cams), so it's not impossible. On the other hand, PS2 cam works with PS3 also, so you could just use that.
I use EyeToy cameras for a lot of videos I shoot because they're small and extremely cheap (buy used for around $5 each). The quality is surprisingly decent on these cameras, too, and the computer just thinks it's a Dlink webcam. I still haven't found a PC driver for the PSEye yet, but I'd really love to see how it stacks up on the PC. So far, I'm not impressed by the low-light performance and image quality of my PSEye on the PS3. My EyeToys seem to work just as well after the software filters are applied. If only the EyeToy were supported in PS3 software, I could have saved a lot of money.
 
I use EyeToy cameras for a lot of videos I shoot because they're small and extremely cheap (buy used for around $5 each). The quality is surprisingly decent on these cameras, too, and the computer just thinks it's a Dlink webcam. I still haven't found a PC driver for the PSEye yet, but I'd really love to see how it stacks up on the PC. So far, I'm not impressed by the low-light performance and image quality of my PSEye on the PS3. My EyeToys seem to work just as well after the software filters are applied. If only the EyeToy were supported in PS3 software, I could have saved a lot of money.

http://www.neogaf.com/forum/showpost.php?p=8172289&postcount=10
(Right side PS Eye, left side EyeToy without additional enhancement or filter)

EDIT: The mic array is another awesome sauce improvement according to the press release here
 
http://www.neogaf.com/forum/showpost.php?p=8172289&postcount=10
(Right side PS Eye, left side EyeToy without additional enhancement or filter)
PSEye's low-light performance is pretty amazing. Okay, there's a lot of noise, but things are viewable in a tiddly amount of iullumination. However...
EDIT: The mic array is another awesome sauce improvement according to the press release here
The mic array is just a pointless gimmick at the moment, it would appear. Does any software exist that actually uses the mic-array and cancels out background noise? Instead, quite the converse, the mic is so sensitive and omnidirectional it picks up background noise as well as the camera picks up low-light images! A friend could hear a dog way down the street barking clearly enough, and then I can hear the same dog echoed over his PS3 as his PSEye picks up the audio and sends it back! I have to use headphones in the TV when playing Warhawk so the PSEye doesn't pick it up. I gave a spare 3.5>6.3 mm jack adaptor this mate so he could do the same. When Matey 2 joins, we get the most horrific feedback imaginable. With all the publicity blurb preceding the PSEye's release, we imagined you could use the camera for clear chat in a fantastic new technology, but that was a plain fib!
 
PSEye's low-light performance is pretty amazing. Okay, there's a lot of noise, but things are viewable in a tiddly amount of iullumination. However...
The mic array is just a pointless gimmick at the moment, it would appear. Does any software exist that actually uses the mic-array and cancels out background noise? Instead, quite the converse, the mic is so sensitive and omnidirectional it picks up background noise as well as the camera picks up low-light images! A friend could hear a dog way down the street barking clearly enough, and then I can hear the same dog echoed over his PS3 as his PSEye picks up the audio and sends it back! I have to use headphones in the TV when playing Warhawk so the PSEye doesn't pick it up. I gave a spare 3.5>6.3 mm jack adaptor this mate so he could do the same. When Matey 2 joins, we get the most horrific feedback imaginable. With all the publicity blurb preceding the PSEye's release, we imagined you could use the camera for clear chat in a fantastic new technology, but that was a plain fib!

I would agree, there's no noise cancelling whatsoever. You can however pickup surround sound which is kinda neat. Noise cancelling, like most other things with the PSeye is a software solution and Sony just hasn't supported anything beyond the basics(EyeCreate).
 
I would think that's a software issue depending on what the developer wants to do. I simply don't think it's been used at all for those purposes just yet. Although then again, I have had some good success with the EyeToy sound when playing online. Eye of Judgment for instance, with Carl B but also with random strangers, was better than any phone call I've ever had with anyone. With this I noticed it matters a lot whether or not the PS Eye is standing in the line of speakers or not. In my case it was standing just behind where my speakers output sound and that works great. If the sound was coming from the TV however, then with the PS Eye being on top of it, I could see how that would be a problem. Same with very good rear-speakers in a surround setup.

The microphone array is first and foremost I think intended to be able to pick up a sound location. But I don't know how much of this functionality is made available to developers by Sony as standard SDK functions. Given their track record, I would think none at this point in time, but things are definitely changing here so who knows things get better eventually.

Still, I've had fantastic sound quality using the PS Eye for chatting in-game. In fact, I've never used a headset since I got it. But yes in most cases it does pick up noise that stands out. It's questionable though if that's a bad thing - I'm thinking that a dog barking is a kind of sound that should in fact be picked up.
 
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