Just a nice little article talking about EyeToy's inception and peripherals on consoles.
http://www.gamesindustry.biz/content_page.php?aid=33411
http://www.gamesindustry.biz/content_page.php?aid=33411
I like the, We have taken bigger risks than that, lets go for 1 million, I wish my former bosses would let me take risks like that..... well maybe not
But in this situation, you would come with a humble suggestion to make 50.000, your team manager would suggest to make 500.000, and the CEO would say let's go for 1.000.000.
Are they planning a video phone for it
You went to the A-Z list of PlayStation Eye titles and picked the first one, and thought 'is this it for PSEye' ? It has a...broad range of titles, including what Sony calls 'interactive art', so you can't just buy willy-nilly!So what the heck do you do with this eye toy thing anyways? I got one free ages ago at PS3devcon, and finally decided to plug it in the other day. I bought the Aquatopia demo ...
A representative for Sony Computer Entertainment’s London Studios was in attendance at the Edinburgh Interactive Festival yesterday to talk about EyeToy.
Spangler explained that early EyeToy games worked by recording when pixels change colour in the camera’s field of vision, and viewing this colour-change as motion. This meant that the games could not track specific body parts or gestures, only sense where motion was happening onscreen. (This was why you had the irritation of having to wave your hand vigorously over any icon in the EyeToy menu to get the game to recognise your intentions.)
She went on to explain that Research & Development departments at SCEE London had created a way for the existing EyeToy technology to be able to keep track of specific colours. This lead to the announcement of two new EyeToy: Play games, to be released by Christmas this year. These were named Hero and Pom-Pom Party.
I haven't really looked into PS3 Eye yet, but PS2 EyeToy does have a working PC driver (IIRC it was from one of the old Logitech cams), so it's not impossible. On the other hand, PS2 cam works with PS3 also, so you could just use that.FutureCTO said:Does anyone know if there is working/generic driver that supports it on the PC market?
I use EyeToy cameras for a lot of videos I shoot because they're small and extremely cheap (buy used for around $5 each). The quality is surprisingly decent on these cameras, too, and the computer just thinks it's a Dlink webcam. I still haven't found a PC driver for the PSEye yet, but I'd really love to see how it stacks up on the PC. So far, I'm not impressed by the low-light performance and image quality of my PSEye on the PS3. My EyeToys seem to work just as well after the software filters are applied. If only the EyeToy were supported in PS3 software, I could have saved a lot of money.I haven't really looked into PS3 Eye yet, but PS2 EyeToy does have a working PC driver (IIRC it was from one of the old Logitech cams), so it's not impossible. On the other hand, PS2 cam works with PS3 also, so you could just use that.
If only the EyeToy were supported in PS3 software, I could have saved a lot of money.
I use EyeToy cameras for a lot of videos I shoot because they're small and extremely cheap (buy used for around $5 each). The quality is surprisingly decent on these cameras, too, and the computer just thinks it's a Dlink webcam. I still haven't found a PC driver for the PSEye yet, but I'd really love to see how it stacks up on the PC. So far, I'm not impressed by the low-light performance and image quality of my PSEye on the PS3. My EyeToys seem to work just as well after the software filters are applied. If only the EyeToy were supported in PS3 software, I could have saved a lot of money.
PSEye's low-light performance is pretty amazing. Okay, there's a lot of noise, but things are viewable in a tiddly amount of iullumination. However...http://www.neogaf.com/forum/showpost.php?p=8172289&postcount=10
(Right side PS Eye, left side EyeToy without additional enhancement or filter)
The mic array is just a pointless gimmick at the moment, it would appear. Does any software exist that actually uses the mic-array and cancels out background noise? Instead, quite the converse, the mic is so sensitive and omnidirectional it picks up background noise as well as the camera picks up low-light images! A friend could hear a dog way down the street barking clearly enough, and then I can hear the same dog echoed over his PS3 as his PSEye picks up the audio and sends it back! I have to use headphones in the TV when playing Warhawk so the PSEye doesn't pick it up. I gave a spare 3.5>6.3 mm jack adaptor this mate so he could do the same. When Matey 2 joins, we get the most horrific feedback imaginable. With all the publicity blurb preceding the PSEye's release, we imagined you could use the camera for clear chat in a fantastic new technology, but that was a plain fib!EDIT: The mic array is another awesome sauce improvement according to the press release here
PSEye's low-light performance is pretty amazing. Okay, there's a lot of noise, but things are viewable in a tiddly amount of iullumination. However...
The mic array is just a pointless gimmick at the moment, it would appear. Does any software exist that actually uses the mic-array and cancels out background noise? Instead, quite the converse, the mic is so sensitive and omnidirectional it picks up background noise as well as the camera picks up low-light images! A friend could hear a dog way down the street barking clearly enough, and then I can hear the same dog echoed over his PS3 as his PSEye picks up the audio and sends it back! I have to use headphones in the TV when playing Warhawk so the PSEye doesn't pick it up. I gave a spare 3.5>6.3 mm jack adaptor this mate so he could do the same. When Matey 2 joins, we get the most horrific feedback imaginable. With all the publicity blurb preceding the PSEye's release, we imagined you could use the camera for clear chat in a fantastic new technology, but that was a plain fib!