Console's can and will start to show quality titles pretty early on and especially since experienced developer's can transfer all there creative ideas and gameplay designs onto a new platform as long as they are abstract and don't "require" a dependancy on the hardware to implement (advanced physics for example)..
how many launch-window, system-selling titles of the past 3 generations do you know which were not (a) sequels, (b) ports, or (c) rehashes in one form or another?
ok, mario64 - one. can you show me another one?
The problem is theres not enough variety in terms of quality titles early in a consoles lifespan (unless the game/game-genre has mass market appeal, e.g. GTA, it will never be considered a system-seller) to make the system appeal to the wider demographic. Even the PS2 (somewhat notorious for having stale sw during the first 12 months of its lifespan) had some awesome titles in the launch window (Tekken-tag, Dead or Alive 2, Summoner, Timesplitters) but since such titles can't appeal to everyone, they aren't respected for some reason..
well, personally for me GTA was never a system seller, so yes, i read you here, but re the rest - TTT was, well, the new tekken (at it's home ground, at that), doa2 was, erm, the next doa - looked fairly similar to the DC version too, summoner was volition's ill-fated multiplatformer experiment, and timesplitters, well, i'll agree was a well notable title, but not a system seller either. OTH, J&D and R&C which were good and deservedly popular titles were not eactly launch-window though. heck, even the best sequels (the GTs) appeared rather late in the platform's lifespan.
OTH, god of war, ICO, SotC and the latest SC, all of which appeared pretty late in the system's lifespan, were definitive system sellers (maybe for entirely different demographics, but still) - i know several swarn ps2 sceptics from my circles went out and bought one as soon as they saw those titles (me being one of them : )
i bought a cube for PN03 (which was a letdown due to the bloody short playtime of this title) and VJ, but i would've bought the system anyway for RE4 alone in a heartbeat. RL did not move me one bit, though, after i had played through the RS on the pc.
Since it was never released on the PC until it had been available on the Xbox for like 3 yrs I don't understand how you came to such a conclusion.
simple. i was keeping a tab on this 'unproven' developer long before ms bought them. for me halo was nothing else but bungie's latest-at-the-time FPS project moved over to the 'box. was it nice - yep. did it come by surprise to me and awe me - nope. could it have been done on the game-line pc of the day - by all means. so i hope you'll excuse me if i don't see the 'quantum leap' about it. hypotetically, it'd be pretty similar situation if crytek cancelled tomorrow their latest pc title and moved it over to some of the new consoles (with all due fitting and downgrading).