And this would be WHQL confirm?
I hope NV and AMD will soon implant such a feature, since there still a big number of non-MSAA-capable games and processing power of todays GPUs is more than enough.
And this would be WHQL confirm?
I hope NV and AMD will soon implant such a feature, since there still a big number of non-MSAA-capable games and processing power of todays GPUs is more than enough.
That would be nice, but it would be nicer if devs implemented proper AA in their games. It's nearing the end of 2010, and GPU power is out the wazoo. I would expect devs to be implementing all kinds of techniques to combat aliasing, and there are still AAA games released on DX9 with no AA at all
This Friday we might see it in practical use: http://home.akku.tv/~akku38901/HD6/8.jpg
Lets hope NV will bring the same in future driver. Or would be this a problem with the low ALU peak performance?
Maybe there are different quality levels? The highest MLAA quality may has the lowest blurring of non edge pixels."Performance similar to CFAA" - not a great sign.
This Friday we might see it in practical use: http://home.akku.tv/~akku38901/HD6/8.jpg
Lets hope NV will bring the same in future driver. Or would be this a problem with the low ALU peak performance?
"Performance similar to CFAA" - not a great sign.
"Faster than Super Sampling" - really now... what's slower?
Really like to see how this improves something like Gothic 4 and Risen.
You can force AA in SC2, I'm interested as hell in GTA4 though. I've never found a good way to make it work in that.
It was playable even with small amount of SSAA.It absolutely kills performance though, will be interesting to see how this compares.