Driver-applied MLAA on D3D9 games like GTA 4?

Discussion in 'Rendering Technology and APIs' started by AnarchX, Oct 18, 2010.

  1. AnarchX

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    Would it be possible that a graphics driver could apply Morphological Antialiasing on D3D9 games like GTA 4, which do not have support for MSAA?
     
  2. CarstenS

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    Sure why not? It's a post filter, mind you.
     
  3. fellix

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    Not only in D3D9, but on any kind of surface in the frame-buffer. MLAA is a pure post-process method.
     
  4. AnarchX

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    And this would be WHQL confirm?
    I hope NV and AMD will soon implant such a feature, since there still a big number of non-MSAA-capable games and processing power of todays GPUs is more than enough.
     
  5. homerdog

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    That would be nice, but it would be nicer if devs implemented proper AA in their games. It's nearing the end of 2010, and GPU power is out the wazoo. I would expect devs to be implementing all kinds of techniques to combat aliasing, and there are still AAA games released on DX9 with no AA at all :shock:
     
  6. Demirug

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    The WHQL test requires that the driver generates after the default installation the required images. Therefore settings that require a user interaction first have normally no problem passing the test.

    Technical this could although implement as a hook layer like Fraps.

    As long as gametester do not punish such titles with less points I have not much hope.
     
  7. AnarchX

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    This Friday we might see it in practical use: http://home.akku.tv/~akku38901/HD6/8.jpg

    Lets hope NV will bring the same in future driver. Or would be this a problem with the low ALU peak performance? :wink:
     
  8. Malo

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    I assume 5000 series will be capable of this as well since it uses DC and not any special hardware?
     
  9. fellix

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    I guess it's a pure kernel implementation, and as such it could be updated and profiled on application base, sort of.
     
  10. brain_stew

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    Fantastic! :smile:

    Time to step your game up Nvidia, this is going to be a major selling point for me and many others.
     
  11. TheAlSpark

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    "Performance similar to CFAA" - not a great sign.
    "Faster than Super Sampling" - really now... what's slower?
     
  12. AnarchX

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    Maybe there are different quality levels? The highest MLAA quality may has the lowest blurring of non edge pixels.
     
  13. Malo

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    Really like to see how this improves something like Gothic 4 and Risen.
     
  14. KKRT

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    Awesome. We should be able to compare noAA vs DLAA vs MLAA vs maybe DLAA + MLAA in Force Unleashed 2 and many other nice things like [in future] temporal AA + edgeAA from Crysis 2 vs MLAA and MLAA + temporal AA.
     
  15. homerdog

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    These things crossed my mind when I read it. "Performance similar to CFAA" is scary.
     
  16. DieH@rd

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    Im more interested in Starcraft 2 & Darksiders. Both games have no AA options.
     
  17. digitalwanderer

    digitalwanderer Dangerously Mirthful
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    You can force AA in SC2, I'm interested as hell in GTA4 though. I've never found a good way to make it work in that.
     
  18. brain_stew

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    It absolutely kills performance though, will be interesting to see how this compares.
     
  19. jlippo

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    It was playable even with small amount of SSAA.
     
  20. AnarchX

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    We have to wait for AMDs MLAA to Catalyst 10.12 release...
     
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