DriveClub by Evolution Studios [PS4]

They very rarely do that. Though, GAF managed to push Rusy to release few directfeed DC vids a while back.

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Even in its 720p compressed form I was still floored by the lighting and dense foliage. They need to release a short public demo so that everyone can appreciate the work in the truest form 1080p no less.
 
They need to release a short public demo so that everyone can appreciate the work in the truest form 1080p no less.

Free PS+ version will serve the purpose quite well.

I'm not really blown away by concept of Drive Club but I want rallye game made on this engine, it's shame that WRC licence is hold by Milestone.
 
I've been planning to buy this game on premiere, but apparently it won't support my Logitech wheel.
Sony blames Logitech, Logitech blames Sony - I don't care, it is simply a disgrace.
 
Sony blames Logitech, Logitech blames Sony - I don't care, it is simply a disgrace.
I have not seen either company blame the other. To guard against jailbreaks injected using USB devices Sony have apparently mandated that with the exception of basic USB profiles (like mass storage) that for the USB to communicate with USB device, the device must have a security chip.

The Logitech wheels do not have this chip because they were designed before this PS4 requirement could possibly be known. No doubt Logitech are working on new wheels that include the chip.

Sony have been burnt with USB injected exploits so this countermeasure isn't unexpected.
 
I have not seen either company blame the other. To guard against jailbreaks injected using USB devices Sony have apparently mandated that with the exception of basic USB profiles (like mass storage) that for the USB to communicate with USB device, the device must have a security chip.

The Logitech wheels do not have this chip because they were designed before this PS4 requirement could possibly be known. No doubt Logitech are working on new wheels that include the chip.

Sony have been burnt with USB injected exploits so this countermeasure isn't unexpected.


Somehow last gen Thrustmasters are working with PS4. I don't buy this "security chip" stories.
 
Somehow last gen Thrustmasters are working with PS4. I don't buy this "security chip" stories.

I had quick look at the Thrustmaster site and the accessories which they say are compatible with PlayStation 4 all seem to be new (i.e release around/after the time that the PS4 was launched). Which old wheels designed for PlayStation 3 work on the PlayStation 4?
 
RS500 was out in ~2011, and yet it works perfectly with PS4.

This perplexed me but it took very little googling to bottom this out.

Let's start with the basics as to why you can't just plug your device in and have it work automatically. Although there is a standard USB profile for HID (Human Interface Devices) hardware like keyboards, mice and joysticks, support for more complicated devices like haptic feedback racing wheels is fairly rudimentary which is why Logitech and Thrustmaster provide device drivers for their wheels. I.e. you can't just plug them into a Windows computer or Mac and have them just work. The computer/console can see something is connected but without a driver it can't use that device.

Now Thrustmaster are Sony licensed which I am certain means that they have provided Sony a device driver that is included as part of the PlayStation 4 OS. Plug in any Thrustmaster device supported by that driver and it'll work with any game that supports wheels.

However it seems that Logitech began shutting down their console accessories division in January last year so it is unlikely they developed a driver for PlayStation 4 for it to be licensed and included in the console's OS.

I believe the reference to the security chip is because the PlayStation 4 will not even acknowledge any USB device that isn't presenting itself as a basic keyboard, mouse or mass storage device. Anything else, like a racing wheel, is completely ignored. I believe it likely that to prevent USB injection exploits Sony have implemented a TrustZone profile that ignores most USB devices unless they handshake with licensed TrustZone security key.

So folks raging at Sony, it's not their job to write system device drivers for Logitech devices - that's Logitech's job. You paid them for their device, it's their job to support it and you as a customer.

However I gather that most Logitech wheels are based on Immersion technology so perhaps some degree of support could be achieved if Immersion step up - arguably this would be more logical move because that becomes a selling point of Immersion's technology; use our tech and it's already supported on PlayStation 4 - and why not Xbox One as well?
 
Fanatec is releasing a multiplatform wheel for PC, XBO and PS4 (ClubSport Wheelbase V2). They accomplish this by having a standard base unit, with modular, replaceable, wheels that meet the certification requirements for MS and Sony. $600 USD for the base unit (PC/PS3 compatible). Unknown pricing for the platform specific wheels. There will reportedly be multiple versions of the platform specific wheels at various price ranges. Fanatec pedal sets range from $80 to $250, shifters from $60 to $200. Obviously this is an overall expensive approach but I'm thinking this is the way to go for someone like me, as it meets all of my needs. Attach it to a Wheel Stand Pro and I'll be able to swap it between PC, XBO and PS4 as needed.
 
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Regarding Logitech wheels, Logitech don't give a shit and Sony don't give a shit. Maybe Sony will give a shit if Kaz Yamauchi gets pissed.

BTW, I have a G27 and I am dissapointed in both Sony and Logitech for not sorting out the support. But Sony can fix it if they want to.
 
However it seems that Logitech began shutting down their console accessories division in January last year so it is unlikely they developed a driver for PlayStation 4 for it to be licensed and included in the console's OS.


So folks raging at Sony, it's not their job to write system device drivers for Logitech devices - that's Logitech's job. You paid them for their device, it's their job to support it and you as a customer.

However I gather that most Logitech wheels are based on Immersion technology so perhaps some degree of support could be achieved if Immersion step up - arguably this would be more logical move because that becomes a selling point of Immersion's technology; use our tech and it's already supported on PlayStation 4 - and why not Xbox One as well?

And this is why I sold my G27, Logitech is out of console business and I'm not gonna wait till support for my wheel magically appear out of nowhere.

As for security chip, it looks like it's required only for OS navigation while in-game can work anything with driver.

I'll buy T300 RS as upgrade over G27, I don't really need clutch and shifter so those pedals don't bother me (www.youtube.com/watch?v=mk1ofKBzCgU)
 
Regarding Logitech wheels, Logitech don't give a shit and Sony don't give a shit. Maybe Sony will give a shit if Kaz Yamauchi gets pissed.

I hope this is true. At least Driveclub is sim-cade, so wheels are not that essential. But pCARS is pure sim, and lack of full wheel support is really in that case a true "shamefur dispray".
 
BTW, I have a G27 and I am dissapointed in both Sony and Logitech for not sorting out the support. But Sony can fix it if they want to.

For Sony to do it they'd need to reverse engineer the workings of the wheels. This is not going to happen.

Complain to (as in write to) Logitech.

Sent from my iPhone using Forum Runner.
 
For Sony to do it they'd need to reverse engineer the workings of the wheels. This is not going to happen.

Probably not, but it wouldn't be that difficult. Also, there is a big chance Sony has the source code for the PS3 driver.
 
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