Downfall of Xbox 360 user-generated content

And what about the Parental Controls that MS already introduced? ;)

Maybe they don't (yet) have the granularity to just flag DLC and not the whole game? TBH, I haven't had much reason to look into the parental control features so I'm not really able to speculate on the mechanism and whether it could be used as you describe and if not how easy it would be to extend it so that it could.

Do you think that would be enough to get MS off the hook? If so, that's probably what they should do, ultimately.
 
mm...

To clarify, what I was envisioning really was parental controls applied to a specific "User Generated/Shared Content" menu page of sorts. It would be separate from the official downloads that we already see, and it would be restricted as per the parental controls i.e. the onus would be on parents to decide whether or not a child would be able to download particular user generated content.
 
Can Microsoft (or any company for that matter) be responsible for content/mods developed from a third party ? Particullary if you have a scheme (like UT3 on the PS3) where content is distributed on USB sticks for example and not via xbox live.
 
Thanks. However, I doubt all of the Community Games are immediately accessible to the commercial scheme. For example, you make a popular game on it and start to think about making money. Then you have to enter a publishing contract which is, except for how it's called as one of the programs in the Community Games, not much different from what XBLA developers are signing. Also from the FAQ,

Personally I don't see it that way. Especially from the messages from Microsoft I've read on the matter. I believe the graduation to a XBLA publishing contract is separate from the ability of XNA developers to charge for their games. I believe once the system is in place XNA developers will be able to immediately start selling their game for most likely MS Points. It's just that Microsoft will make a commission of every game sold since they will be offering the game for distribution through the service. So it's a lot like eBay in that regard. Anyway, I understand that's conjecture on my part, but like I said from the messages I'm reading there that's what I feel they heading toward.

Tommy McClain
 
XBLA is already XNA compatible. You can use XNA to write XBLA games and earn money.

Umm. No. The XNA games may be the same size as XBLA games (max 150mb), but there are other major differences. With XNA games there are no achievements, gamerscore or leaderboards. As for being compatible, not really. XNA games are written C# managed code. But yes, there will be XNA games that will get XBLA publishing contracts, like The Dishwasher, etc.

Tommy McClain
 
Maybe they don't (yet) have the granularity to just flag DLC and not the whole game?

I believe that's the ultimate reason why Microsoft has so far been against user-generated content. Right now the system in place is either an all or nothing method. The developer basically can only submit the content as one piece of downloadable content that's graded as a whole. No way to grade the individual pieces.

TBH, I haven't had much reason to look into the parental control features so I'm not really able to speculate on the mechanism and whether it could be used as you describe and if not how easy it would be to extend it so that it could.

Do you think that would be enough to get MS off the hook? If so, that's probably what they should do, ultimately.

I agree, something like that for parental controls will hopefully work.

Tommy McClain
 
Can Microsoft (or any company for that matter) be responsible for content/mods developed from a third party ? Particullary if you have a scheme (like UT3 on the PS3) where content is distributed on USB sticks for example and not via xbox live.

I don't think they would be responsible for content outside Xbox Live, but so far Microsoft hasn't shown they would allow a developer to release a mechanism to distribute outside of Xbox Live in the first place. The closest thing I can remember was the level editor in Time Splitters 2 where you could exchange levels via a memory card.

Tommy McClain
 
I'm guessing that AzBat means selling them for points and the developers being accredited with cash. Otherwise it's totally pointless - What the hell would a guy do with 100,000 points?!

LOL, yeah, that's what I meant. I'm not a developer. So a lot of the time I'm looking at it from a consumer view point of view. How they would allow those developers access to those game sales I have no idea. However, they have stated your Creator's Club identity is separate from your GamerTag. This is so they can allow reviewers and developers to have their own reputation and other settings. I assume that once you create such an account that they will setup some means to send you your money.

Tommy McClain
 
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