Well... Doom 3 itself is not so limited FPS-wise other than the physics ticks... (on today's CPU's) But if you try to use Id Tech 4 for a game that has more Geometry than Doom 3 (which is pretty low-poly by today's standards) then the additional shadow detail will eat up CPU cycles quickly... I believe that Prey's version of Id Tech 4 has multi-core support but it has not been specified if the Shadow algorithm takes advantage of that. If you disable the Shadows in Doom 3 the FPS rate sky-rockets but that would not be acceptable for "The Dark Mod" or other games that rely on Shadows for the game mechanic. In fact, many of the maps for "The Dark Mod" have sections where dynamic shadows are disabled to improve Geometry processing at the expense of some game-play depth...