Guilty Bystander
Newcomer
Uhm excuse me?? What entire pipe? We're not talking GPU's here.
Pfff... I don't mean Pixel Pipeline.
That's a term we use that the entire hardware is using one algorithm which in this case is Floating point (previously Integer).
What are the chances Xenon and Cell will get anywhere near peak performance? G5 cpus have much higher theoretical flops than Opterons, but their measured performance (in synthetics) is within range of what the Opterons do.
Besides, isn't the primary use for FLOPs graphics, which video cards already handle?
Well I dunno about the Xenon but the Cell has been tested and it can hit 201GFlop/s in realtime.
This means the Cell is 92% efficiënt.
Also you do realise that with the benchmarks used the G5's and other Apple Power-PC based CPU's have to emulate x86 whereas the Opteron doesn't.
If the benchmarks were programmed for Power-PC from the ground up results would be a lot different.
Nope complex physics, A.I. and everything else that makes a game of application tick can be done with Floating point it just can be done better with Floating point.
Ok to kinda get back on topic, XeCPU has 3 PPEs yet its die is smaller than PS3CELL which has 1 PPE and 7+1 SPEs. I can definitely see an advantage for XeCPU for uses beyond a gaming console. Imagine a CPU with 3 PPEs and 6 VMX units at 3.2GHz at 90nm being used as a cheap buidling block for supercomputers. CELL OTOH doesn't seem to be very useful outside of consoles and CT/MRI radar functions.
Uhmm... Cell excells any CPU out there or currently in development in anything (being bandwidth, Floating point, Integer etc.)