Does Cell Have Any Other Advantages Over XCPU Other Than FLOPS?

Discussion in 'Console Technology' started by Alpha_Spartan, Nov 16, 2005.

  1. Carl B

    Carl B Friends call me xbd
    Legend

    Joined:
    Feb 20, 2005
    Messages:
    6,266
    Likes Received:
    63
    Ok Gubbi, you're making me do it man. ;)

    Start off with this while I try to find the thread: Link

    Believe me your would-be legal argument is covered from head to toe in the discussion in that thread, the thread I cannot find.
     
  2. Carl B

    Carl B Friends call me xbd
    Legend

    Joined:
    Feb 20, 2005
    Messages:
    6,266
    Likes Received:
    63
    Hey, I'm happy to have you link to that - I'm sure you'll find it easy enough to do since you've got the sources.
     
  3. nAo

    nAo Nutella Nutellae
    Veteran

    Joined:
    Feb 6, 2002
    Messages:
    4,400
    Likes Received:
    440
    Location:
    San Francisco
    Let us decide, we want to know full RS specifications :)
     
  4. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    I remember it well. That thread on RSX did cover every single point!

    MrSingh : I'd love to see that info which perhaps could end the speculation once and for all as to the nature of the nVidia contract. Though it shouldn't really be posted here. Could you start another thread, or dig up an old RSX thread, with the link please.
     
  5. one

    one Unruly Member
    Veteran

    Joined:
    Jul 26, 2004
    Messages:
    4,838
    Likes Received:
    167
    Location:
    Minato-ku, Tokyo
    RSX would be the Xbox 2 GPU if Xbox were not a financial disaster :wink:
     
  6. Panajev2001a

    Veteran

    Joined:
    Mar 31, 2002
    Messages:
    3,187
    Likes Received:
    8
    Do not tell me they had a moment in which PowerVR was being considered ? Not that I would have hated it (hehe ;)), just that it seems so weird for soem reason (from Dreamcast to PLAYSTATION 3... curious they would be launching their second "come-back" product with a console again ;).

    I have accepted that RSX is basically G70 + FlexIO + minor optimizations + some caches re-working + clock-speed bump, it is more than fine: G70 is a good GPU with full DirectX 9.0c support and plenty of speed, it comes with nVIDIA development tools and drivers as well as nVIDIA 3rd party relations connections with major PC developers.
     
  7. Carl B

    Carl B Friends call me xbd
    Legend

    Joined:
    Feb 20, 2005
    Messages:
    6,266
    Likes Received:
    63
    Gubbi, here's the thread: RSX Thread

    It starts at post #103, then #109, and then basically every post on from there for several pages. There's no way to bump that thread since in the end it was locked, but if you are interested in it I'd read the whole thing through from that point I indicated.

    Shifty's right though, indeed for further debate a new thread should be started, as I was really enjoying the Cell back-and-forth here and would hate for us to derail this thread further with an RSX sideshow.
     
  8. MrSingh

    Newcomer

    Joined:
    Feb 9, 2002
    Messages:
    154
    Likes Received:
    1
    Location:
    Tokyo
    I might have to resort to London Boy tactics to get those specs.... (^3^)ー☆ちゅ!
     
  9. Fafalada

    Veteran

    Joined:
    Feb 8, 2002
    Messages:
    2,773
    Likes Received:
    49
    Like nAo said, let us be the judge of RS specs :p
    Whether it was economical to manufacture or not is not OUR problem, why should we be happy about it? :wink:
     
  10. nAo

    nAo Nutella Nutellae
    Veteran

    Joined:
    Feb 6, 2002
    Messages:
    4,400
    Likes Received:
    440
    Location:
    San Francisco
    I don't care, you could resort to London Boy himself and I think he would be happy to help the community :lol:
     
  11. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    24,151
    Likes Received:
    10,297
    HAHAHA boys!!! Don't chew what you can't swallow!!!
     
  12. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    Huh? doesn't that make Chewing Gum kinda redundant?
     
  13. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    24,151
    Likes Received:
    10,297
    You don't swallow chewing gum?
     
  14. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    Goodness, no! I stick it on the underside of classroom tables and bus-seats like any well-behaved law-abiding citizen.
     
  15. drpepper

    Regular

    Joined:
    Oct 9, 2005
    Messages:
    656
    Likes Received:
    6
    Location:
    Nation's Capital
    Pfft, I used to stick them on the door handles of peoples cars if they piss me off. Driver's side of course. ;)
     
  16. Guilty Bystander

    Newcomer

    Joined:
    Sep 21, 2005
    Messages:
    101
    Likes Received:
    1
    Considering Next Gen games will be made with Floating Points throughout the entire pipe it does matter and matters a hole ****ing lot.
    With the PC Flop/s might not have mattered before and still doesn't but that's because in Flop/s terms the PC just sucks.
    An Amd 64 X2 4800+ for example can only do 12GFlop/s at best while the Xenon in the 360 can do 115GFlop/s and the Cell can even do 218GFlop/s which are huge differences obviously.
    That's the reason why the Next Gen console don't need PPU's cause their extreme CPU power takes care they can do loads of character animations, complex physics, loads of players, advanced A.I. etc.

    And for anyone out there saying it doesn't matter console will do more Flop/s.
    It will SOON, real SOON!!!
     
  17. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    24,151
    Likes Received:
    10,297
    Uhm excuse me?? What entire pipe? We're not talking GPU's here.


    Scary.
     
    jb likes this.
  18. ADEX

    Newcomer

    Joined:
    Sep 11, 2005
    Messages:
    231
    Likes Received:
    10
    Location:
    Here
    It looks like the PPU will come in somewhere between the 360 and the Cell. I doubt you'll get low level access to it though, not that anyone in their right mind would want it - if it's true to the patent it'll make cell programming look dead easy!
     
  19. Crazyace

    Regular

    Joined:
    Feb 9, 2002
    Messages:
    333
    Likes Received:
    6
    No problem - it's just annoying when people post bold statements - it can be forgiven if there is no public reference material ( apart from presentations, which are often easy to misrepresent )

    This is the architecture book for the cell broadband engine. In here it talks about SPU interupts - both from external causes ( via signal notification registers ) and internal ( by decrementor counter )

    http://www-306.ibm.com/chips/techlib/techlib.nsf/techdocs/1AEEE1270EA2776387257060006E61BA
     
  20. arjan de lumens

    Veteran

    Joined:
    Feb 10, 2002
    Messages:
    1,274
    Likes Received:
    50
    Location:
    gjethus, Norway
    Would you care to point out exactly where this document (page number please) says that one SPU can pass an interrupt to another one? Having read through that document, I have found no hint whatsoever that the capability is actually present. You can hand an interrupt from the PPE to an SPU, you can hand an interrupt from the SPU to the PPE, there seems to be a mechanism for passing interrupts back and forth between PPEs (in a hypothetihical multi-PPE cell), but I couldn't find any mechanism whatsoever for passing an interrupt from one SPU to another.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...