Well, how about you turn everything at max, take a screenshot, everything at medium, take a screenshot, upload it, and we will compare it to X360 shots ?
Well, how about you turn everything at max, take a screenshot, everything at medium, take a screenshot, upload it, and we will compare it to X360 shots ?
Good idea, here is the PC version at all 4 preset levels. All shots are taken at 1280x768 + 4xMSAA + 16xAF:
http://img.photobucket.com/albums/v68/pjbliverpool/Dirt_Low.jpg
http://img.photobucket.com/albums/v68/pjbliverpool/Dirt_Medium.jpg
http://img.photobucket.com/albums/v68/pjbliverpool/Dirt_High.jpg
http://img.photobucket.com/albums/v68/pjbliverpool/Dirt_Ultra.jpg
Comparing to the 360 version will be difficult unless you can get a frame buffer capture however I did do some visual comparison of these shots against the 360 version on my TV. Initial impressions are that the 360 is running with atleast high level shadows while reflection detail seems to be more like the PC's low setting.
Question about the handling. Will there be a more "sim" handling in the actual game?
The reason I ask:
I played around had a hunch that the handling was much more arcade like then I had imagined so I did the Subaru race on the tarmac. Never once did I left off full throttle. Instead I used the brakes simultaneously with full throttle applied and the handling was not effected. Clearly this isn't right. Maybe I'll wait for full game reviews to see if there is more of a "sim" mode. This discovery was a bit turn off for me.
I played around had a hunch that the handling was much more arcade like then I had imagined so I did the Subaru race on the tarmac. Never once did I left off full throttle. Instead I used the brakes simultaneously with full throttle applied and the handling was not effected. Clearly this isn't right. Maybe I'll wait for full game reviews to see if there is more of a "sim" mode. This discovery was a bit turn off for me.
I gave the demo a good hour of play, and by the end it was driving me nuts. Especially the germany track in the suby, sometimes half the screen was close to solid black, even with my TV set to max brightness.
ABS (dramatically) shortens the braking distance without a loss of control; and this makes it all too easy to overcompensate.
The braking power in this game is more like dropping a 10 000lbs anchor, rather than ABS.
Wow, there weren't that far on their "bullshots" The demo is very good. Also, it support the MSFF wheel for those wondering.
I still prefer the 60fps with no motion blur of Forza 2 than 30fps+motion blur but still this demo rocks. I raced all 3 tracks and noticed no slowdows. The controls seemed OK to me but I'm not rally driving expert.
The grass is really cool. Damage modeling is great! The spray off the tires isn't excessive and seems quite accurate as watching rally races on TV. As someone pointed out, lighting, models, AA is all top notch. Hats off to codemasters for a fine game.
This game has THE best intro movie to date since NFS1 and 2 Also, while you can't watch replays in the demo I would not be shocked to see that the replays in this game the best you'd see in a racing game to date. That's my prediction, atleast.
It's certainly not a rally sim. Very arcade like feel, reminded me of RS:Challenge 1&2 (which I enjoyed a lot). A very pronounced break from former Colin McCrae titles.
Cheers
And that is CERTAINLY not to say that other CMR games were sims. This handling model, though not 'real', is still precisely 40 zillion times better than the one in previous games with regard to realism.
Older CMR titles are a lot harder to drive than this. Don't know if that is real or not (never driven a rally car). My main problem with CMR 04 (which is the one I had for the old Xbox) was the camera; it would bounce around with the car's movement given you a headache in no time.
Cheers
The coolest thing about this game is the fact it makes the MS FF wheel come to life.
The force feedback must default to a very conservative setting out of the box, as soon as plugging it into teh Dirt demo it was very strong, and when going back to Forza, the strength persisted.
I'm now much happier with the overall feel of the wheel after booting up the dirt demo.