Dirt 2

Imo Gran Turismo has never been much of a benchmark in dirt physics, quite the opposite actually. It has always been way too slippery. The real rally cars have great grip in gravel.
 
its an off screen camera which always makes games look more realistic, but damn that looks fricken excellent! Im definatly looking forward to letting my upcoming DX11 GPU flex its muscles on this baby.

EDIT: Woah! Just watched the second direct feed video and this game really is looking spectacular!
 
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No, but I have been on the passenger seat :) and I know people who race in the lower classes. Those rally tires do really have pretty amazing grip on gravel.

It could be the driver's skill that manages to maintain the car well :)

I participate on security team when the WRC event reaches my country and they sometimes use RAV4's on the courses before the actual Rally cars are given the green light that the road is ok for them to start.


RAV4's arent made for rallying. But when they are on a hurry you ve got to see them driving them like Rally cars. They manage to keep the cars on the ground. And the ground on these courses is a driver's nightmare. They are full with rocks, there are cliffs on one side and they are narrow as hell
 
I'm digging the whole 'X Games' aesthetic—the HUD with its made-for-TV leaderboard and comic captions that appear above a competitor's car. It's more colorful and informative (hip!), yet less intrusive than the original. :cool:

Codemasters has a knack for making simulators accessible with reasonable goals, optimal car setups and a stunningly simple UI.

I only hope that, in their relentless pursuit of us mainstream Americans, they remember WRC. ;) I miss wrestling a feral Delta S4 to the next checkpoint, squinting through a splintered (and mud-caked) windscreen while speeding into the sunlight.
 
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No, but I have been on the passenger seat :) and I know people who race in the lower classes. Those rally tires do really have pretty amazing grip on gravel.

Yes, they definitely do ... but not all gravel is created equal. There are at least two different gravel types in that track, and I (and the guy in this video) use the difference in grip a lot to improve my laptimes.
 
Now added with dirt!

The hugely successful Codemasters game Colin McRae: DiRT is back with a sequel, DiRT2. Axis completed CGI shots for insertion into this controversial live action teaser trailer.

Axis director Wiek Luijken worked with the live action, directed by Adam Kaleta through Cinch Productions, and the Axis team tracked the footage and matched their CG cameras to the editing style.

Techniques developed for other Codemasters trailers such as DiRT and Fuel were then used to create the CG cars and landscape.

- Axis Animation
 
Codemasters and RTT announce strategic technology alliance

Tue Apr 22 2008 [A month before GRID's release]

Munich – Codemasters, developer and publisher of award-winning video games, and Realtime Technology AG (RTT), a leading provider of 3D realtime rendering and visualization technologies and services for the automobile, aircraft and consumer goods industries, today announced a strategic partnership of technology and knowledge cooperation.

Under the partnership, Codemasters and RTT will share expertise in automobile modeling, rendering and realization projects, such as RTT DeltaGen and RealTrace tools that enable car designers to render CAD models in realtime, and Codemasters’ EGO Game Technology Engine, which drives the critically acclaimed racing games Colin McRae: DiRT and Race Driver: GRID.

“Both companies share common goals, including a passion for technology excellence and attention to detail and quality”, said Bryan Marshall, chief technical officer, Codemasters. “These goals are demonstrated equally in such executions as the beauty of realtime ray-traced light clusters in RTT’s DeltaGen software and the mesmerizing race action and environmental detail in our own Race Driver: GRID. Any collaboration with RTT that delivers advantageous results for our development pipeline will be immensely valuable.”

“We are really happy to enter this partnership with Codemasters”, said Ludwig A. Fuchs, co-founder and member of the RTT AG Management Board. “The cooperation is of mutual interest and benefit. Together we can utilize synergies and push forward the boundaries of the 3D realtime visualization market.”

About RTT AG

Realtime Technology AG is one of the leading global providers of 3D realtime visualisation technologies and service solutions for industrial applications in the automotive, aerospace and consumer goods sectors. The company provides its clients with tools to assist in the virtual prototyping of various product concepts during design and development. It also enhances marketing and sales operations by facilitating product presentations to demonstrate variations and optional extras in virtual showrooms, on the internet, at trade fairs or at sales outlets.

RTT’s clients include Adidas, Airbus, Applus Airon Technic, Audi, BASF, Bertrandt, BMW, Carbon Motors Corporation, Chrysler, Dai Nippon Printing (DNP), Dodge, EADS, Fiat, Ford, Honda, ICON Aircraft, Inovo Design, Italdesign Giugiaro, Iveco, Jeep, Lamborghini, Magna Steyr, Maserati, Maybach, Mercedes, Opel, PATAC, Porsche, PSA, Rolls-Royce, Sagem Communication, Samsung, Scania, Schüco, Serco, Skoda, Sony Ericsson, Tesco TS, Thyssen Krupp, Toyota, Toppan Priniting, UCHIDA YOKO, Volkswagen and Volvo.

- 3D World Magazine
 
Government Funds Racing Game

05 Feb 2009

Government venture firm Malaysia Ventures (MDV) has agreed to fund a locally-developed contemporary rally racing game to the tune of US$10 million (RM36 million).

MDV managing director and chief executive officer Md Zubir Ansori Yahaya said the agreement with software firm Codemasters Studios is part of MDV’s efforts to nurture and develop local talent.

“This funding of US$10 million is for the tenure of 16 months and will be used to develop Colin McRae: DiRT 2, which features a variety of rally racing styles that expose players in aggressive multi-car and intense solo races in environments such as canyon racing, jungle trails and city stadium based events,” said Zubir. “DiRT 2 is a sequel to the very successful DiRT, which sold 1.3 million units worldwide.”

MDV is a financier and development facilitator for the information and communications technology (ICT) and high-growth sectors in Malaysia, and a wholly owned subsidiary of the Ministry of Finance.

Developing local talents

MDV’s Zubir said the signing marks the second partnership between MDV and Codemasters Studios. “The first being the US$12.4 million (RM44 million) for the development of the first-ever Malaysian-made computer game entitled the GRID which was launched last year. GRID was the first new-generation console and triple-A rated game ever produced in Malaysia.”

“As a financier and development facilitator of information and communications technology, biotechnology and other high-growth sectors, MDV is proud to be able to finance and be an active contributor to Codemasters Studios’ advancements,” said Zubir. “We are not only looking at assisting the content industry but also the local market in terms of creating job opportunities, especially in the current time.”

“Having grown rapidly from a team of only 30 people in 2006 to 76 people currently, we plan to increase our staff strength to 100 in the next 12 months. DiRT 2 is one of our biggest projects after the success of GRID, which was Malaysia’s first locally designed computer game,” said Maxime Villandre, general manager of Codemasters Studios.

Villandre said: “The knowledge and technology transfer has developed local talent. From specialising in animation, Codemasters Studios has now expanded its expertise to include programming, a more advanced technique in game development.”

- MIS-Asia
 
The second video looked good, like the Rally car games on the Xbox. The 3rd video looked like Grid and turned me off. I hope they nail the driving this time, they doing great on graphics this gen and poor for driving. Maybe I can get my Rally car fix in GT5 for "free" if it comes out soon.
 
Looks very good and I assume thats just the console version. I can't wait to see what DX11 has in store for the PC version. Even though I'm less than half way through the first one I think I'll be picking this up. If for no other reason than to let my new DX11 GPU stretch its legs :D

EDIT: and the menu's are extremely slick. Clearly taking after the original but outdoing even that. Probably the slickest menu system of any game to date.
 
Environment & lighting look gorgeous [lighting kinda reminds me of Motorstorm 2 ..eventhough its different]

Game perfectly catches the mood of X Games & rallying.
First two videos [especially the 2nd] gave me goosebumps...Third one was a bit underwhelming.
 
Great presentation again, really top marks for that. The actual driving, the art in that and the modelling is fantastic. The lighting is really good, but the colors are weird again like last time. It seems like its not HDR but a really great fake. It's like it's sepia or something. It bothered me in the original as well ... in that sense I really prefer Motorstorm 2 in that respect, same with the visceralness of the environment, which seems completely static in this game. The driving also doesn't convince me yet, but of course I haven't played it. Still looks like a class product though.
 
Very nice, I've been waiting for something to top Grid as my favorite racer. Not sure this will top it, but looks like it will complement it nicely :)
 
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