3dcgi said:There was a link posted here in the past that showed a new polygon type with minimal connectivity information. A triangle with 6 vertices, 3 of which connect to adjacent triangles.
Yes, this is still the case - the GS has access to adjacency information via the "1-ring verts" you refer to.The original spec allows the geometry shader access to the 1-ring verts, but I'm not sure about the current spec.
May I ask why/how?DemoCoder said:This seems to limit some of the more useful geometry compression schemes.
JHoxley said:I'd love to talk in more detail, but I'd probably get hunted down and executed for doing so. What I will say is that if you keep your eyes open you'll probably start to see more and more specifics on the implementation and capabilities of Direct3D10 in coming months. Given that it's an integral part of Windows Vista, it's release is somewhat driven by their timescale
Jack
The runtime components will be inbox for Windows Vista Beta 2. The
Direct3D 10 documentation, samples, headers, libs, reference rasterizer,
etc will be entering public beta in a DirectX SDK release in sync with
Beta 2.
-Chuck Walbourn
SDE, Windows Gaming & Graphics
Yup, I'd forgotten about that message... the next step is to work out when Vista Beta2 is released...Yes, and Chuck Walbourn already give some details about the timeline
Wouldn't surprise me at all. From one view the D3D10 changes are evolutionary over what we have now, but from another view it's easy to see how it's revolutionary and will make the IHV's jobs a whole lot harder.ERP said:The question is how efficient is it likely to be. My bet is that once you start randomly accessing a lot of textures to create a triangle, not very...
JHoxley said:Yup, I'd forgotten about that message... the next step is to work out when Vista Beta2 is released...
That does fit with the various rumours flying around the net w.r.t. Vista Beta 2... but I've heard it stated officially that even if they had a date for B2 they're not letting it outside of the MS campusDemirug said:As we are still on a 2 month interval for the SDK the next possible date is in December.
Well you'll obviously need the SDK in order to do *anything* with the runtime... 110% Definitely worth waiting for though.Demirug said:Even if there is a Vista Beta2 out before without an SDK it will be mostly worthless to get your D3D10 feet wet.
JHoxley said:I'm really looking forward to seeing what people can make D3D10 do... given what I know about the API I'm almost thinking that even some of the greatest graphics programmers will be scratching their head wondering what to do next due to too much choice
Jack