Demirug said:
I am sure they can do a lot things but how willingly will they to use it outside the lab in real games?
They will eventually. Think how long that SM3 was
technically available before people started making good use of it.
Even with multi API support you can run in Problems as D3D10 seems not to use a fine granulated state machine like we know from D3D9 and OpenGL.
I don't really see how a fine (or not as the case may be) granulation poses such significant problems. Awkward to use initially I can understand, but it's not a major hurdle...?
I wouldn't be expecting much beyond a few fancy tech-demo's in the "early days" of D3D10 hardware. As much because the developers are getting used to it all as the hardware isn't up-to-scratch just yet... Give them a couple of generations of hardware and a year or two to get into the swing of things and we'll be seeing some special stuff
How else can M$ be serious about making Vista a "games" platform
As Demirug mentioned, it's
*not* all about the actual games... there's much more to it. For example: LUA, Parental Guidance, Games Launch Pad thingy, Distribution channels, hardware requirements listing (forget the name, but the thing that simplifies the requirements on a games box).
I can't remember, but wasn't that Farcry next-generation video thing advertised in the keynote as being part of a launch title?
Cheers,
Jack