Digital Foundry tech analysis channel at Eurogamer

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In that case X360 has a 0% failure rate. As among my circle of friends (about 10 of whom own a X360) there has been 0 failures. But I'd hardly use that to then claim that X360 has no failures. :p

Regards,
SB

Similar to me. Out of about a dozen I know with a 360, one has had RROD. I only know 3 people with PS3's, but two of those had issues and needed to be sent back (under warranty) for repair.

But I'm in the same boat in that I would never be so bold to claim either MS has an 8% failure rate, nor that Sony has a 66% one ;)
 
In that case X360 has a 0% failure rate. As among my circle of friends (about 10 of whom own a X360) there has been 0 failures. But I'd hardly use that to then claim that X360 has no failures. :p

Regards,
SB

You can put your blinders on all you want but the problem is real.

edit: I do commend Microsoft for standing by their product with a 3yr warranty

double edit: if my ps3 breaks Iam turning to PC gaming and I won't look back..lol
 
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Try not to rely on one store and informal/personal surveys. There is a reason journalism go for expert studies, and multiple independent sources: http://www.gamesindustry.biz/articl...reliable-console-360-has-highest-failure-rate

Breaking down this data into failure rate per 24 hours, the study concluded the 360 was still the least reliable with a 1.35 per cent chance of failure (0.67 per cent excluding RROD), while the PS3 came out at 0.50 per cent and the Wii 0.31 per cent.

Disc read errors and output issues were the most common reported among both PS3 and Xbox 360 owners, while the Wii had more remote control issues than the other two systems.

The report did acknowledge however that the introduction to the Xbox 360 of the Jasper chipset in late 2008 has now "likely solved" the RROD issue.

Seems to coincide with Sony's and Nintendo's less than 1% failure claim last year. I do think older PS3 units are more likely to fail now due to Blu-ray read problems.


EDIT: Naturally, it also depends on how you use and treat your PS3. My first 20Gb was perpectually folding, and I swapped it for a 60Gb using BestBuy's extended warranty. It was still working but I just didn't have the faith that it would last more than 2 years. :) My 60Gb and 80Gb are still going strong. So, no Slim for me yet.
 
You probably also quote the 24% failure rate for 360, 10% for PS3 and 3% for Wii.
The failure rate per 24 hours have interest, for now all studies indicate that 360 was the more used for gaming and by a large margin, so may be now it's the PS3 or may be they can include also in this 24 hours rate the video usage?
 
You probably also quote the 24% failure rate for 360, 10% for PS3 and 3% for Wii.

Did I ?

The failure rate per 24 hours have interest, for now all studies indicate that 360 was the more used for gaming and by a large margin, so may be now it's the PS3 or may be they can include also in this 24 hours rate the video usage?

I think the article mentioned hours of use, probably to capture what you mentioned above. Don't forget folding.

Like I said, use multiple independent sources to get a sense of the picture. Each of the objective studies made their own assumptions and normalized their data one way or another (e.g., to per hour of use) for apple-to-apple comparisons. You're free to believe what you want to.



EDIT: Now that I think about it, Sony's and Nintendo's <1% claim probably refer to the overall failure rate at that point in time. So it cannot be compared to the numbers reported in the article.
 
Yes, folding but don't think many PS3 user's let folding always like you, but yes this can increased the hours of use rate.
You're right we need to have multiple independent sources.

Great article on the PS3 Slim Grandmaster.
Now Sony seem to have the "Good" PS3 with the "Good" Price, hope for them to have the "Good" Stuffs (probably they have it with the iteration of the "Good" Stuffs from PS2: GT5, GOW3).
 
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good job on the PS3 Slim loading tests, Grandmaster, but did you check any blu ray movies, it seems to be the complain. Since the PS3 slim can output Dolby Digital HD through bitstream (I heard) maybe its affecting the loading as compare to the old model that only output standard 5.1?
 
good job on the PS3 Slim loading tests, Grandmaster, but did you check any blu ray movies, it seems to be the complain. Since the PS3 slim can output Dolby Digital HD through bitstream (I heard) maybe its affecting the loading as compare to the old model that only output standard 5.1?

What do you mean? That it boots up slower when a BD movie is in the drive?
 
Its impossible to guage the exact numbers with regards to reliability thats for sure. Personally I have had 4 360's that have red ringed on me. However I don't think the underlying issue was that bad, it was fact they were sending me refurbed machines obviously from other people who had the same problem. They had a rolling repair line and were sending back machines as they become spare. Funnily enough last week my 40GB ps3 packed in, wouldn't read any discs. That is off for repair as we speak.
 
What do you mean? That it boots up slower when a BD movie is in the drive?

I think he means that, according to some tests online (uhh ... including engadget IIRC) that blu ray films load a little slower on the slim than they do on the fat. Although I don't see how bitstreaming would have anything to do with that ...
 
Coming up this weekend we have an in-depth tech interview with B3D's own sebbbi about his latest project, the brilliant Trials HD on XBLA. It's an amazing interview, you're gonna love it.
 
Coming up this weekend we have an in-depth tech interview with B3D's own sebbbi about his latest project, the brilliant Trials HD on XBLA. It's an amazing interview, you're gonna love it.

Yeah! We really love this game (My wife is a afficionada! ;)).
I think you probably talk about user's content?
 
sebbbi's colleague has pointed me towards the team's own picks for the best user content, but getting onto all their friends lists, downloading and capturing all the footage might not be ready in time for Saturday. But it would be an awesome follow-up piece :)
 
That's a great opportunity to ask Sebbi insight about his engine. And also about what he think about other engines available on the 360. His engine has a lot of things
sebbbi said:
A quickly made graphics engine checklist:
- Deferred renderer highly optimized for Xbox 360 architecture
- Locked always 60 fps (frames per second) tearless (vsynched) graphics output
- Floating point high dynamic range (HDR) rendering
- Real time per pixel phong lighting from all light sources
- All objects and scenery cast dynamic (ESM) soft shadows
- Sophisticated 12 channel per pixel material system
- Parallax mapping on all surfaces
- Anisotropic filtering on all surfaces
- Tone mapping emulating eye iris adjustment to lighting conditions
- Post process filters: depth of field and overexposure light bloom
- Advanced GPU powered particle engine (up to 10k+ particles per frame)
- Particle per pixel lighting, dynamic shadows and proper depth ordering
- Custom made material and geometry compression algorithms
That's sound like a bunch of computations. What is his take on texture/computation ratio in his engine and other engines.
What the RAM occupation of the 360 when playing TrialHD?
His point about deferred vs forward rendering vs lightning prepass (which allow for MSaa right?) on the 360.
 
What the RAM occupation of the 360 when playing TrialHD?
To achieve zero loading times everywhere (level startup, restarts, menu openings, menu transitions, etc) we load all the game textures, models and materials to Xbox 360 memory at the game startup and keep them there. The 210 megabyte game image uncompresses to around 400 megabytes of run time usable content in memory. Our data structures (physics world, visibility culling tree, graphics g-buffers & post process buffers, game logic structures, replay recording buffers, etc) use the remaining Xbox 360 memory. We have reserved some memory for DLC packs also. Fortunately our levels take only 8 kilobytes in compressed format, and tournaments only around 100 bytes. We can fit 128 new levels in one megabyte of system memory.
 
Really impressive work!
Have you got futures projects base on your engine?
Hope the best for your future! ;)
Trials HD DLC pack is coming out, but can't really comment about any future projects beyond that. Tomorrow Trials HD has been out for a month, and today we broke 300 000 players milestone (counted using the global ranking leaderboard). So I am pretty sure we are going to release more Trials games after Trials HD as well :)
 
Trials HD DLC pack is coming out, but can't really comment about any future projects beyond that. Tomorrow Trials HD has been out for a month, and today we broke 300 000 players milestone (counted using the global ranking leaderboard). So I am pretty sure we are going to release more Trials games after Trials HD as well :)

:runaway::cool:
 
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