Ye Doom 3 on Xbox was quite a faithful port, whereas Far Cry Instincts and Evolution were completely different games from the PC version. Never got around testing HL2 on the OG Xbox but I read it had alot more loading screens, which supposedly were there even in the 360 version.
I did prefer the gameplay in Far Cry on consoles though. Evolution was a bit more "open" than Instincts though IIRC, at least early on.
It was an incredible experience on a humble Xbox back in the day, I couldn't believe it when I played it and saw those graphics, although Carmack noted that it was a painful port, iirc.Would be intresting to see a coverage on Doom 3 og xbox port, it still amazes how they got that running on a P3 733, 64mb total ram, and a GF3/4 equalivant gpu. I remember needing quite a beastly pc for doom 3, guess optimizations for pc back then where much worse then today, but still. The xbox version even had dd5.1 i think, some effects where missing and some areas in maps where cut, but it still lived up to the pc version rather well. It also included doom 1 and 2. In my opinion it was one of the best pc to console ports back then, HL2 and FC being not as great ports as Doom 3 was. Not to talk about Unreal 2 xbox port.
Unsure if the xb version had dynamic shadows like the pc version?
Would be intresting to see a coverage on Doom 3 og xbox port, it still amazes how they got that running on a P3 733, 64mb total ram, and a GF3/4 equalivant gpu. I remember needing quite a beastly pc for doom 3, guess optimizations for pc back then where much worse then today, but still. The xbox version even had dd5.1 i think, some effects where missing and some areas in maps where cut, but it still lived up to the pc version rather well. It also included doom 1 and 2. In my opinion it was one of the best pc to console ports back then, HL2 and FC being not as great ports as Doom 3 was. Not to talk about Unreal 2 xbox port.
Unsure if the xb version had dynamic shadows like the pc version?
Chronicles or Riddick was king for me, despite a few graphical glitches here and there. It's been a while since I fired it up on Xbox but I remember the lighting being every bit as good as Doom 3 but with better textures. Also, I don't remember your character having a shadow in Doom on Xbox.Those where the best looking games of the 6th gen, running on ancient hardware even for the time. og xbox had low level api access compared to pc's at the time, which helped alot.
It was an incredible experience on a humble Xbox back in the day, I couldn't believe it when I played it and saw those graphics, although Carmack noted that it was a painful port, iirc.
Doom 3 also had a + campaign with the soul thingy that completely changed the game, so I finished it twice. Missed the typical hordes of Doom, but then it'd be an impossible game to make..
new DF Retro video on Streets of Rage 4. The video is a masterpiece. From the 16 minutes mark on, they talk about the AI, reflections and many other technical features of the game.
The SoR series has a place in my memory, forever, 'cos I completed SoR 1, 2 and 3 at my best friend's house who had the Megadrive. My favourite of the bunch is Streets of Rage 2. (maybe 4 is going to be my favourite ever now, who knows)
Btw, got this game on gamepass today. Best of all, it's crossplay! So this is a new game of the series I can play with my best friend, who has the Xbox One S.
bummer! Multiplayer, local or online, is perfect in this game. Too bad the netcode can be a bit fragile, but when it works and no lag.... I managed to combo an enemy in the air with my best friend when playing online -he was on his Xbox One S, I was on PC-.The GOG version has no online multiplayer
I think I played a demo of this in 1996 or so, and Pitfall -the graphics looked amazing to me on the PC-. Bubsy is a game that evaporated because in the end, it became a bit mediocre, iirc, it received a second game. Even the music in the original game is bad.
DF Retro Play: Super Bubsy - The 'Lost' PC Game Finally Working!
sooo, they used a movie to add those images to the game in real time. Nowadays I wouldn't be surprised if quite a few movies used Flight Simulator to add aerial views and save themselves thousands of euros in special effects.I cant believe this was released in 1984.
Have they actually paid for an aircraft with a camera to fly on these areas to make this game?
Sounds extremely expensive