Digital Foundry Retro Discussion [2018 - 2020]

Discussion in 'Console Technology' started by Cyan, Jan 19, 2018.

  1. Mobius1aic

    Mobius1aic Quo vadis?
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    Vertical strips of pixels as opposed to full textures applied over polys?
     
    #561 Mobius1aic, Sep 15, 2020
    Last edited: Sep 15, 2020
  2. Silent_Buddha

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    Back when developers would still attempt to really push the hardware and design with an eye towards hardware that was on the horizon. Almost non-existent nowadays where almost all developers (still the rare exception on PC) just develop to an existing hardware target.

    I still very fondly remember that game. Got it at launch and almost played through it in one sitting...in the dark...

    Regards,
    SB
     
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  3. Cyan

    Cyan orange
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    it's still fun nowadays -even with that fake HDR-, at 1440p - 4k and 165fps, gosh. The campaign got me hooked til I completed it.

    On a different note, Mass Effect 3 is an odd beast. I've been playing ME 2 on EA Access (Origin, love it), or other games that I had back in the day like Dead Space 1-3, etc, and those games run at a perfect 165fps (1440p).

    So does Mass Effect 3, but sometimes the game gets stuck at 80-90fps for a couple of seconds -everything maxed out-. Thing is..., it's not a CPU or GPU issue, 'cos both run the game very comfortably at low temps and low usage -no fans spinning at all-, and I wonder why that happens.

    I use this trick to play all ME games at 165fps.

     
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  4. jlippo

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  5. Cyan

    Cyan orange
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