Digital Foundry Article Technical Discussion Archive [2016 - 2017]

Discussion in 'Console Technology' started by Rangers, Jan 7, 2016.

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  1. London Geezer

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    I think my brain would melt trying to play Wipeout in VR.
     
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  2. Karamazov

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    there is still hope. Maybe an E3 annoucement.
    I've never been a big fan of wipeout, but if they do a VR update i might buy it.
     
  3. DSoup

    DSoup Series Soup
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    WipeOut without a NegCon controller is basically sacrilege. Motion controls mebbe?
     
  4. London Geezer

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    What's that?
     
  5. turkey

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    PS1 controller that you twist each half for analogue steering. Quite the looker......

    Think it was made for ridge Racer, a friend had one and I could not use it for toffy.
     
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  6. Sigfried1977

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    I'm actually a d-pad guy when it comes to Wipeout. I like the precision and predictability it affords, especially at very high speeds.
    Either way, I don't think Wipeout VR is gonna happen. In typical Sony fashion, they've made a really cool peripheral which they are now pretending doesn't exist.
     
  7. Nesh

    Nesh Double Agent
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    With the old wipeout games the dpad was perfect. I think it is quite difficult though playing Wipeout HD Fury's Phantom class without the sticks. You have to be precise with the amount of turning.
     
  8. itch

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    I have fond memories of playing Wipeout XL with the NegCon. It was much easier and more precise than the sticks. I miss it, but I'll be picking up the Omega collection anyway.
    https://en.wikipedia.org/wiki/NeGcon
     
  9. Jay

    Jay
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    how Scorpio could be positive for 4pro
     
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  10. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
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    http://www.eurogamer.net/articles/digitalfoundry-2017-forza-motorsport-7-xbox-one-x-true-4k-showcase

    From our perspective, what's fascinating is that so much has moved on since we saw a quick port of FM6-era technology running on prototype Xbox One X hardware, and as good as it was, you could see that anisotropic filtering wasn't as high as it could have been, while those hard edges did exhibit a touch of aliasing and shimmer in motion.

    These artefacts are cleaned up in FM7, and the clarity of the image is quite breathtaking. The visuals pop, and sub-pixel elements - especially noticeable on the player car model and far-off environment detail - resolves with minimal pixel break-up. To get that level of fidelity at native 4K is hugely gratifying from a visual perspective.

    But just as impressive is the implementation of full dynamic lighting, allowing for gradual time of day transitions as well as a full-on weather system - all real-time now, as opposed to FM6's baked, static equivalents [UPDATE 17/6/17 2:20pm: we'll need to look at our captures more closely, but transitioning between multiple baked lighting models may be how Turn 10 has achieved this - it's an approach most recently seen in Horizon Zero Dawn]. During our Turn 10 visit, we could see how the developers could tweak lighting and weather on the fly during runtime, as easily as a movie colourist grades footage. The Nurburgring is the host circuit for demonstrating both technologies in the E3 demo, where a grey, overcast day turns into a fierce thunderstorm, before subsiding into a clear skies sunset, the track illuminated by floodlights. Everything we'd want from dynamic weather is here in terms of effects, but also with water accumulation and some beautiful reflections in the puddles - check out the end of the gameplay footage to see this in full effect.

     
  11. chris1515

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    Digitalfoundry and the spiderman demo
     
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  12. iroboto

    iroboto Daft Funk
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    thanks for posting this. fantastic. This game looks fantastic. I would totally buy this. Really great animations and camera work here.
     
  13. eloyc

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    I would love DF to do an in-depth interview with Housemarque, regarding the tech of Nex Machina, not just that short video. ^_^
     
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  14. London Geezer

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    I've been saying that for ayyyyyyyges!
     
  15. London Geezer

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    They promised one. They did a PC video for it and said they'd soon post one for the PS4 and the Pro :)
     
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  16. eloyc

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    [​IMG]
     
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  17. chris1515

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  18. mpg1

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  19. Clukos

    Clukos Bloodborne 2 when?
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    Exactly as I expected, 1080p Xbox One games can run fairly well (and even better in most cases) at 4k, anything below that will likely have to go the cb route, which is totally fine and can produce great results.
     
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  20. mpg1

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    I think it's possible we see some 900p titles hit native 4k. It's going to depend on which engine/how well game is optimised.
     
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