So all games should be 16xAF on both consoles by this admission of evidence? I'm just trying to figure out where you guys are going with this.
No, because AF isn't free in terms of what the GPU is doing so applying it across the board (as you can force in drivers in Windows) isn't recommended although the performance hit still seems to be minimal. But even this performance hit can can be balanced with what assets of mipmap are available for any given texture - and this will probably depend the particular texture and whether it would be beneficial to have more levels of mipmap according to the article / technical director / graphics guy. In a driving game I'd argue it would be beneficial for most ground/road surfaces to have many mipmap levels and correspondingly higher AF during rendering. Mipmaps = textures = RAM. Just ramping up AF isn't going to do much in many cases except burn cycles.
This is why AF is set on a per texture basis.
Why is it when it comes to PS4 it's some conspiracy or it's a problem with devs or the SDK, but when Xbox goes through the same things no one makes a chirp.
Because people are crazy? There are those with theories like yours, although Nvidia appear to disagree. In their own words: "
Anisotropic filtering exists to provide superior image quality in virtually all cases at the slight expense of performance." My emphasis.
And that's sorta my confusion with this whole argument. The discussion is occuring as if AF is free, in all situations for all games, for all platforms. When clearly it's not, cause even with games where PS4 has better AF, it's likely not 16xAF.
Interestingly, Nvidia also suggest:
With proper [anisotropic] filtering, the use of multiple mipmap levels in a scene can have no discernable impact on its appearance while greatly optimizing performance.
Nobody is saying it's free, nothing is free. What many people here are saying and what most tests show is that enabling AF only
slightly impacts performance. Nvidia state that when used correctly, and combined with mipmaps, it can actually increase performance.
But in the case of GTA on consoles, AF being enabled or disabled has no impact on the framerate. Or Dying Light.