A resounding No and those that still have reduced AF (because most have being patched) are bad and forgettable ports like dishonored (that should be avoided anyways).If it was the case of one developer i would agree, almost 2 out of 3 multiplat releases have AF problems. It might be an easy fix but Sony need to step up and help those devs out.
If it was the case of one developer i would agree, almost 2 out of 3 multiplat releases have AF problems. It might be an easy fix but Sony need to step up and help those devs out.
It's not only remasters though, Dying Light had that problem and they patched it out. Evolve, Thief and Everybody's Gone to the Rapture have the same AF problem.
How can developers just forget to turn on Anisotropic Filtering?
True the whole thing sounds a bit dodgy sure one or a couple of games you can imagine but more than 5, no.How can developers just forget to turn on Anisotropic Filtering?
Come again? I own EGTTR, and it has some decent AF sampling. And I'm pretty sure DF would have mentioned that (missing AF).
True the whole thing sounds a bit dodgy sure one or a couple of games you can imagine but more than 5, no.
Now if the gaming industry had proper journalism instead of the puffpiece pr journalism which we have now, a journalist will go to one of these developers and ask them, why is the ps4 version lacking AF?
5 minutes work.
Even if the answer is 'no comment' which of course would raise conspiracy questions. So why are no gaming journalists taking 5 mins to ring up one of these developers?
Not the AF discussion again?
It seems rather low in roads at least
Again, everybody's Gone to the Rapture is not a multiplat so maybe the low texture filtering is intended by the devs, who knows. GTA5 on both PS4 and XB1 has also trilinear filtering applied on all its textures (unfortunately). Many XB1 exclusives have only trilinear filtering or very low AF applied on its textures too like some of the Halo MCC games and Forza Horizon 2. That's why only multiplats should be accounted for.It's not only remasters though, Dying Light had that problem and they patched it out. Evolve, Thief and Everybody's Gone to the Rapture have the same AF problem.
How can developers just forget to turn on Anisotropic Filtering?
Latest DF comparison has Ps4 missing AF... Again. And that is why it's brought up.
Forza 6 has a low level (if any) of AF, and xbox one is known for having AF in lots of its games, so sometimes it must be for performance purpose.
Is it really?Forza 6 has a low level (if any) of AF, and xbox one is known for having AF in lots of its games, so sometimes it must be for performance purpose.
baked - FH2 has time and weather transitionsWait..... Forza 6 has no dynamic ToD? In the video the narrator said night time is pre-baked and I thought this was going to be the first Forza title with the time transitions or was that weather?
Some of us are veterans of the great AF 'discussion' of February to April 2015 and are still suffering PTSD from that speculation. Further AF discussion has some of us reaching for our 9mm with a round chambered because that's preferable to reliving it!
The last that was reported was Sony issued a technical note in their dev channels so that developers knew how to enable AF in their titles. As Globalisateur said, a bunch of games were patched with no apparant detriment to performance, which was one of the common speculative theories (more AF = framerate drop) The most astonishing aspect to me (and I think a fair few others) is that some developers really didn't seem to be conscious of the lack of AF and it's relation to overall image quality.