Digital Foundry Article Technical Discussion Archive [2015]

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If devs don't give a crap about IQ i won't give a crap about their ports, seems like a fair deal.
 
If it was the case of one developer i would agree, almost 2 out of 3 multiplat releases have AF problems. It might be an easy fix but Sony need to step up and help those devs out.
A resounding No and those that still have reduced AF (because most have being patched) are bad and forgettable ports like dishonored (that should be avoided anyways).
 
If it was the case of one developer i would agree, almost 2 out of 3 multiplat releases have AF problems. It might be an easy fix but Sony need to step up and help those devs out.

The actual number is pretty small, probably less than 10.
 
*out of games DF has tested, provided screenshots for, anybody bothered to look at (so no Disney Infinity/skylanders/kiddie games/shovelware, annual sports titles, indie games, etc), etc. So no basically 80% of what gets released. The number of Triple A 3D games DF will test/that come out is probably what, 30, 40? Since the gen started.

In my resolution post I have DF cites for 35 titles (the actual number will be higher, but maybe not that much). A lot of these are HD remasters or otherwise not what I would call triple A.

So anyways I'd say "10" probably serves to understate the problem a bit, and/or we dont really have a grasp of the true extent, likely.
 
It's not only remasters though, Dying Light had that problem and they patched it out. Evolve, Thief and Everybody's Gone to the Rapture have the same AF problem.

How can developers just forget to turn on Anisotropic Filtering?
 
How can developers just forget to turn on Anisotropic Filtering?
True the whole thing sounds a bit dodgy sure one or a couple of games you can imagine but more than 5, no.
Now if the gaming industry had proper journalism instead of the puffpiece pr journalism which we have now, a journalist will go to one of these developers and ask them, why is the ps4 version lacking AF?
5 minutes work.
Even if the answer is 'no comment' which of course would raise conspiracy questions. So why are no gaming journalists taking 5 mins to ring up one of these developers?
 
Come again? I own EGTTR, and it has some decent AF sampling. And I'm pretty sure DF would have mentioned that (missing AF).

It seems rather low in roads at least
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True the whole thing sounds a bit dodgy sure one or a couple of games you can imagine but more than 5, no.
Now if the gaming industry had proper journalism instead of the puffpiece pr journalism which we have now, a journalist will go to one of these developers and ask them, why is the ps4 version lacking AF?
5 minutes work.
Even if the answer is 'no comment' which of course would raise conspiracy questions. So why are no gaming journalists taking 5 mins to ring up one of these developers?

Because most gaming journalists are oblivious to 3D rendering techniques. Most journalists say either "game looks good" or "game doesn't look good" and they don't know why. DF could press the issue but they get more clicks by having AF differences between versions so they are not as vocal as they could've been imo.
 
It's not only remasters though, Dying Light had that problem and they patched it out. Evolve, Thief and Everybody's Gone to the Rapture have the same AF problem.

How can developers just forget to turn on Anisotropic Filtering?
Again, everybody's Gone to the Rapture is not a multiplat so maybe the low texture filtering is intended by the devs, who knows. GTA5 on both PS4 and XB1 has also trilinear filtering applied on all its textures (unfortunately). Many XB1 exclusives have only trilinear filtering or very low AF applied on its textures too like some of the Halo MCC games and Forza Horizon 2. That's why only multiplats should be accounted for.

You'll noticed that on the game you mentioned, Dying light, evolve and Thief, only the best and worthy game IMO of the 3 has being patched AFAIK. I would say the #noAF syndrome on multiplat is often a strong indication about the quality of the PS4 port...

It's a fortunate message. #noAF #noBuy :yep2:
 
Latest DF comparison has Ps4 missing AF... Again. And that is why it's brought up.

Some of us are veterans of the great AF 'discussion' of February to April 2015 and are still suffering PTSD from that speculation. Further AF discussion has some of us reaching for our 9mm with a round chambered because that's preferable to reliving it! :yep2:

The last that was reported was Sony issued a technical note in their dev channels so that developers knew how to enable AF in their titles. As Globalisateur said, a bunch of games were patched with no apparant detriment to performance, which was one of the common speculative theories (more AF = framerate drop) The most astonishing aspect to me (and I think a fair few others) is that some developers really didn't seem to be conscious of the lack of AF and it's relation to overall image quality.
 
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Forza 6 has a low level (if any) of AF, and xbox one is known for having AF in lots of its games, so sometimes it must be for performance purpose.
 
Forza 6 has a low level (if any) of AF, and xbox one is known for having AF in lots of its games, so sometimes it must be for performance purpose.

Forza 6 goes for a virtually locked 60 fps and sacrifices more things than AF though, poly count is on the low side for opponent cars for example and LOD is really aggresive. But they achieve that 60 fps flawlessly in the demo. I can't believe that the omission of AF in the half assed port of Dishonored is done for performance reasons. It running at 30 hz instead of 60 is already questionable.

 
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Wait..... Forza 6 has no dynamic ToD? In the video the narrator said night time is pre-baked and I thought this was going to be the first Forza title with the time transitions or was that weather?
 
Forza 6 has a low level (if any) of AF, and xbox one is known for having AF in lots of its games, so sometimes it must be for performance purpose.
Is it really?

Halo 5 -> trilinear or very low AF, ~60fps but very low resolution possible
Halo MCC -> trilinear or very low AF
Forza 5, 6, Horizon 2 -> trilinear or very low AF
Gears of Wars Ultimate -> high level of AF but running at only 30fps

TLOUR -> 16xAF on most ground textures at 60fps
Uncharted collection > high level of AF, 8x or 16x based of what we have seen at 60fps
Bloodborne -> probably 16xAF
Killzone SF > 4x to 16xAF depending of textures

Based of their own AAA exclusives, I'd say it's the XB1 that have problems to process decent level of AF compared to PS4...
 
Wait..... Forza 6 has no dynamic ToD? In the video the narrator said night time is pre-baked and I thought this was going to be the first Forza title with the time transitions or was that weather?
baked - FH2 has time and weather transitions
 
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Some of us are veterans of the great AF 'discussion' of February to April 2015 and are still suffering PTSD from that speculation. Further AF discussion has some of us reaching for our 9mm with a round chambered because that's preferable to reliving it! :yep2:

The last that was reported was Sony issued a technical note in their dev channels so that developers knew how to enable AF in their titles. As Globalisateur said, a bunch of games were patched with no apparant detriment to performance, which was one of the common speculative theories (more AF = framerate drop) The most astonishing aspect to me (and I think a fair few others) is that some developers really didn't seem to be conscious of the lack of AF and it's relation to overall image quality.

I still stand by AF = framerate drop. If by now, 2 years after release, 4 years pre-release of programming developers have not figured out how to do AF after nearly 10+ years of having no issues identifying its purpose, after Sony issues a statement, after multiple Sony/ICE teams devs have gone on record indicating it works and there is no issue, multiple threads on the topic on one of the largest forums in the world - you're really kidding or hoping that developers have managed to breed a new level of incompetence. If AF didn't cause a performance drop it would be on. And we see as written, Xbox has had as many low AF as PS4. The simplest answer usually is the case, looking for another reason is just a waste of time. As to why AF (in some scenarios) may have such a big impact and in other scenarios not perhaps, more research should be done there by the fellow gaming community; opposed to running off assumptions that because Q3DM1Test1 fps don't drop when I go from trilinear to 16xAF therefore this applies to everything.
 
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