I think using the baseline spec based on price is fair.
IMO, that's the most unfair thing you can do.
People buy consoles to game on because it's what their budget can afford and/or their gaming preference. People buy a PC to game on because it's what their budget can afford and/or their gaming preference.
PC gamers who predominantly play on PC would never in a million years consider using a console or a PC priced similarly to a console. Likewise a console gamer is highly unlikely to ever get a PC to game on even if budget wasn't an issue. I know some people that spend more on their console gaming habits (custom cases, high priced and specialized accessories, etc.) than I spend on my PC gaming rig. Note - there are always exceptions as noted in that last sentence.
What would be the most fair is to compare what the average PC gamer would use and compare it to what the average console gamer would use. Unfortunately, there is no reasonable way to determine what an average PC gamer uses. Steam survey is a start but even that doesn't necessarily reflect the average PC gamer as there are a TON of casual focuses titles in there that happily run on Atom based machines that you can get for 100-200 USD.
So that leaves the most reasonable options as:
- Budget, midlevel, highend/enthusiast - for a somewhat blanket scenario.
- Budget/midlevel and highend/enthusiast - cheaper to do.
Of course, the reality is that the PC gamer and console gamer ecosystems are so different. PC gamers in general spend significantly more on their hardware, but significantly less on their games. Console gamers in general spend significantly less on their hardware but significantly more on their games. Again, there are exceptions to the above. For example, used games. But then you get into the whole world of used PC hardware as well.
Also, I'd argue it isn't really necessary to compare to a budget machine. Most serious PC gamers (read average or higher) will have something significantly more powerful than a budget machine. And anyone that knows about PC gaming knows that it can scale anywhere from worse than console graphics/FPS to X.
That X is the important part. Is a game only matching the consoles? Does it offer something noticeably better? Something significantly better?
Comparing it to a budget/midlevel machine offers no insight. We already KNOW that the game will scale downwards. What we want to know is whether the developer has taken advantage of the power available on PC. And to a lesser extent what level of PC machinery would offer IQ and FPS relatively equal to the consoles.
Hell, it'd be amusing if they did face-offs with Indie games. Then we could have a 100-200 USD PC that offered the same gaming experience as a 400-500 USD console!
Either, whatever the results. A console gamer is highly unlikely to get a PC whether it wins or loses. And a PC gamer is highly unlikely to get a console whether it wins or loses. Hell, last generation a PS3 user was highly unlikely to get an X360 whether it won or lost. And an X360 user was highly unlikely to get a PS3 whether it won or lost.
Winning/losing is academic...unless your a console/PC fanboy. What is interesting in their Face-Offs isn't who won or lost, but what trade-offs were involved with some versions. Did the developer take advantage of any of the performance advantages offered by any platform and to what use they put it.
Winning and losing? Leave that to the fanboys.
TL: DR - bolded what I think was the most important thing to take away from this long arsed post. Neither of which would be served by using a PC priced the same as a console. Only fanboys would want to do that.
Regards,
SB