D
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Nate and Sully's watches don't seem to be showing the same time. Very poor attention to detail, pre-order cancelled.
As a bonus, motion blur is added since the PlayStation Experience demo, kicking in heavily during this chase, with both camera and per-object implementations. It adds a filmic touch sorely missing in the last showing
Performance Analysis: F1 2015
http://www.eurogamer.net/articles/digitalfoundry-2015-f1-2015-performance-analysis
1080p Ps4, 900p X1, seems like an average lead of 10~ fps for Ps4 over the X1 version. It's running on the Codemasters EGO engine. Tearing galore for the X1 version.
Slight update to the X1 resolution, was confirmed to be 1440x1080p in the full face-off report.
It's possible that it may have to do with CPU load. And the resolution set is possibly a good place for Xbox to perform at. I'm not saying it is but the possibility is there.Given the framerate, makes you wonder what devs are currently holding in higher regard (fps or attaining 1080pr on xbox) . I wonder if they have some patches incoming....
And the resolution set is possibly a good place for Xbox to perform at.
It's possible that it may have to do with CPU load. And the resolution set is possibly a good place for Xbox to perform at. I'm not saying it is but the possibility is there.
I hate to be a skeptic, but they just so happened to settle on a res that ends with 1080? They also forgot to fix the scaling and some of the reflections are stretched when output to 16:9. Sounds like they had a 900P game but then changed it at the last minute for... reasons.
Yea, there's that view point. But sometimes that particular resolution looks better since it has to scale only horizontally and not both vertically and horizontally. In a racing game, this might even make more sense, but I would have to see it for myself to make that call.I hate to be a skeptic, but they just so happened to settle on a res that ends with 1080? They also forgot to fix the scaling and some of the reflections are stretched when output to 16:9. Sounds like they had a 900P game but then changed it at the last minute for... reasons.
I hate to be a skeptic, but they just so happened to settle on a res that ends with 1080?
They also forgot to fix the scaling and some of the reflections are stretched when output to 16:9. Sounds like they had a 900P game but then changed it at the last minute for... reasons.
If the game is very consistent in frame rate with or without cars, graphical effects etc - then resolution was likely set right. I'd start looking at CPU. For a game like this, you need update, fixed update, and render code all completed in 16ms. If the xbox is consistently below 60 (as in never ever really reaching it) I would look at the CPU, that doesn't sound like GPU behaviour - which should hit it's stride when the load is little and have more difficulty when the load is too much.Totally possible , could there be compute constraints thats are unaffected by resolution?
Maybe that's why this doesn't have the Matrix filter all over it. I heard some people voicing concerns about the lack of colors in the E3 footage, the DF footage looks a lot more colorful than any video released by Sony/ND (both of them had incorrect black levels and a green tint).To do frame-rate analysis properly (and especially for accurate frame-time), you need 60Hz footage - even if the game runs at 30fps. All the extended footage samples we've seen have been 30fps, therefore half of the frames produced by the PS4 are culled. From a marketing perspective, there's no need when the game is a pretty solid 30fps. We only have 60Hz capture of this bit because we physically had someone at the broadcast area of the actual event as it actually happened, able to plumb into the uncompressed feeds.
Given the framerate, makes you wonder what devs are currently holding in higher regard (fps or attaining 1080pr on xbox) . I wonder if they have some patches incoming....