Digital Foundry Article Technical Discussion Archive [2015]

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I am not impressed when someone writes that simulation gets a higher frequency with the move from 30fps to 60fps, as almost all modern racing games should have this decoupled from the framerate anyway. If that isn't the case for F1, then that's an issue with the game right there.

I speak only about framerate. In racing games a locked framerate is very important for me. I have a PS4 and I hope Polyphony Digitial will do again a GT games at 60 fps locked.
 
Sorry, I was referencing the Digital Foundry article here ...

The physics and handling model has an increased range of accuracy compared to previous 30fps Formula 1 games leading to more precise steering and throttle control, which helps to enhance the realism of the experience.
 
Good to see another 1440X1080 X1 game. It's creeping closer to 1080P and sounds a lot better.

I'll update my sig post as usual.
 
Good to see another 1440X1080 X1 game. It's creeping closer to 1080P and sounds a lot better.

At the cost of performance?

This is something that doesn't quite hold true for Xbox One. While we might not be hitting 60fps, tackling long straights with less detail can feel perceptually similar and the tearing isn't too intrusive in this situation. However, the dropped frames and visible judder can't be ignored when tackling the corners. With frame-rates often falling between 45-50fps backed by near constant tearing, it's hard for the engine to deliver fluid visuals for prolonged periods. That said, gameplay feels responsive despite the frequently performance issues (again, look to the frame-times to get an idea of how even the update is).

I think 900p or dynamic resolution would have been best served for the XB1 edition.
 
Plus the framerate on PS4 is generally ~15% better with much less tearing. Maybe 900p would have been the better option for XB1.

edit: missed Shortbread's post.
 
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DOF and CA.

Why
Maybe those are now mandatory requirements from Sony and Microsoft. Next year they'll have realistic VR (sort of for Microsoft). They certainly don't want their traditional console market to directly compete with their new and shiny realistic product. :yep2:

That would explain everything. Who in their right mind would want to purposely wreck those games with those damaging post effects? :rolleyes:
 
DOF and CA.

Why

Correct me if I'm wrong... but didn't chromatic aberration come about in the gaming community when gamers wanted that off-screen capture look that you get from capturing games (gameplay) with a handheld camera? I vaguely remember first-person PC shooter(s) receiving these post-processing filters first...

Anyhow, CA isn't always bad - depending on the situation. But I do agree, it's getting overused.
 
Correct me if I'm wrong... but didn't chromatic aberration come about in the gaming community when gamers wanted that off-screen capture look that you get from capturing games (gameplay) with a handheld camera? I vaguely remember first-person PC shooter(s) receiving these post-processing filters first...
ENB Gamers were so preoccupied with whether devs could that they didn't stop to think if they should. :|

I think Crysis 3 was the first major published game with it.
 
Where's my screen glare and fingerprint filter, or my CRT/sensor strobe overlay?

Do you think when Oculus Rift 5 comes out, or direct visual cortex rendering is commonplace, that they'll implement a screen door and cheap plastic lens filter?

It's not without precedent. Agent Smith said that the first Matrix was too perfect, and gamers humanity just couldn't handle it.
 
In the future, when you've a device in your visual cortex, you'll be sat in a virtual lounge putting on a virtual-virtual reality headset to get into a game with the screendoor effect. You know, just to be reminded of the good old days. Things were so much more social back then.
 
ENB Gamers were so preoccupied with whether devs could that they didn't stop to think if they should. :|

I think Crysis 3 was the first major published game with it.

Wreckless. Effect filter#1. 2002.

Was it "true" CA?
Who cares?
We're not looking through camera lenses when we play video games, so I'm going to say they're all various levels of "fake".
 
It seems like they are using a new video feed for their analysis, probably got their hands on a direct feed video judging by the screenshots in the article. A bit strange that they didn't upload 1080p pictures like they do with others games, these are all 720p:

1280x-1

1280x-1

1280x-1
 
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