I don't.You know this how?
But I don't champion the idea of this build of the game being near final product here. It's clearly not optimized as noted in the DF article. For one the game's simulation are based on 60fps as noted in the article by Frankie, DF makes their own case that it could be based on 30. That means animations, particle effects, aiming, network code and everything should be as I understand it based on a 16ms tick.
Losing frames in this case would be bad for gameplay and cause an equivalent of gameplay oddities if the frame time isn't being met.
Looking at the graphics right now I'm not seeing anything particularly crushing, in fact a lot of textures look really bad.
That being said, I have a hard time believing they will release a first party, highly funded title with the latest developments in SDK where they must run a resolution of nearly less than 720p. Granted there is no proof XBO can do this style and scope of game better than Dice with BF4@720/60 - but it shouldn't do worse than a launch game; which has been outright confusing to read on this thread.
Last edited: