It's an interesting solution that 343i has cooked up. There has been a lot of talk about dynamic resolution, and we've never truly received dynamic resolution at the level at which 343i is working at it. We've talking massive swings as low as 832x810 and I'm assuming as high as native 1080p.
For this to work and maintain 60fps the solution is likely more advanced than what we're used to seeing. Interestingly enough, I don't know whose shoulders of responsibility this falls on, the render team, or the engine team, but I think so far the goal is to get the game working at a solid 60fps no matter what, and then switch over to optimizing the render code. They have enough time, the question is whether they can really keep the locked 60fps. I don't think we're going to see a performance that should be worse than COD:AW. And that was fairly locked 60fps and mainly running an equivalent of 900p. So if that's a benchmark for performance of a multi platform title (last year), 343i will do better.
The resolution that should be important to look at is the MP resolution, they should give us an idea of the worst case scenarios of the game. MP shouldn't be dynamic if they are looking to get halo into eSport.
For this to work and maintain 60fps the solution is likely more advanced than what we're used to seeing. Interestingly enough, I don't know whose shoulders of responsibility this falls on, the render team, or the engine team, but I think so far the goal is to get the game working at a solid 60fps no matter what, and then switch over to optimizing the render code. They have enough time, the question is whether they can really keep the locked 60fps. I don't think we're going to see a performance that should be worse than COD:AW. And that was fairly locked 60fps and mainly running an equivalent of 900p. So if that's a benchmark for performance of a multi platform title (last year), 343i will do better.
The resolution that should be important to look at is the MP resolution, they should give us an idea of the worst case scenarios of the game. MP shouldn't be dynamic if they are looking to get halo into eSport.
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