They have. The visuals are the same. They just decided to set a slightly higher bar than the XB1 could match and scaled it back a bit.If they choose parity for CPU, why not parity for GPU then??
Why would XB1 show an advantage though? If they choose the number of NPCs and amount of physics that fits PS4's CPU, that'd fit XB1. There's no particular requirement to add more to XB1. If they picked a target that fitted XB1 exactly, PS4 framerate would suffer, so they chose not to and to hit the happy middle ground.What advantages I'd expect? Well, lots of NPCs (AI) in an open world game, lots of physics...shouldn't this put a stress on the CPU?
Again, if balanced for PS4, it won't show as an advantage on XB1. Plus you don't know how much is CPU and how much is GPU. But even there, it's balanced so the two games are nigh identical. There isn't a particles or visual effects advantage on PS4; simply a resolution advantage.Can't sudden physics interaction spike CPU usage?
The game is crafted as a uniform multiplatform experience. As such it won't show any strengths or weaknesses of either platform. It'll sell on its merit as a game, not a hardware showcase.