I think what you're not understanding here is the difference in performance between the two games. You can't throw them both under the "performance problems" umbrella without discussing just how much worse Assassin's Creed Unity actually is. The lowest reported frame-rate we have from Bloodborne so far (24 fps - something rather uncommon during gameplay) is faster than the typical average frame-rate of Assassin's Creed Unity. ACU spends a HUGE amount of time *UNDER* 25 fps. It is consistently choppy in a huge number of its scenarios.
Bloodborne basically holds ~30fps where fluidity is compromised by a bug. It is annoying and it does disrupt the fluidity but it is not even remotely in the same ballpark as the damn near unplayable ACU (especially on PS4).
Bloodborne actually runs SMOOTHER than previous Souls games on console, when you get right down to it, especially the insanely jittery Dark Souls 2.
Originally Posted by pixlexic
Also when Mario kart was literally torn apart for its one double frame at 60fps lol.
I also think that situation was a bit different (though blown out of proportion) and it centers on expectations. People expect Nintendo to deliver a certain level of performance with certain series. Mario Kart, Smash Bros, Super Mario games, etc are all 60fps experiences. Nobody expected the issue in Mario Kart 8 to appear and it took us all by surprise. It was an unexpected problem which is why I think people flipped out.
Like it or not, since last generation, FROM Software has struggled to put out games with smooth frame-rates. None of the Souls games ran all that well but they were still much smoother than the Armored Core series, for instance. Ninja Blade was also a huge mess on 360. That's how they roll. It sucks, but it's expected and people were able to enjoy the games regardless. Expectations are the key element here.
ACU was shit on so heavily for a few reasons, I think
1) The frame-rate was really really bad - possibly the worst we'd seen on current generation consoles, really. Something like Daylight might actually be worse but for a AAA release it was just awful.
2) It ran better on Xbox One. This was the real kicker and the thing that triggered the shit storm.
3) The game itself was just a buggy, broken mess.
4) UbiSoft had been slowly pissing people off with downgrades, Uplay, and DLC nonsense not to mention the huge number of tower climbing simulators.