Digital Foundry: Hands on with the Destiny PS4 beta
It remains a sight to behold for all the right reasons; the 1080p resolve on PS4 is intact of course, as backed by the FXAA post-processing seen in the alpha. For the sake of presenting Bungie's gorgeous skybox designs, plus the vast acreage of Old Russia as seen from the highest points, this pixel count does the game a great service. Detail is rendered from a great distance while outside - with little pop-in aside from small rocks and rubble fading into view while boosting with a Sparrow.
Its strong visual assault aside, Bungie's alpha experiment wasn't all smooth sailing. In fact, we noticed at the time a locked 30fps read-out from our tools, with the average frame-rate showing little threat of dipping to the nether. That said, in practice the game clearly feels less smooth than it ought to, and this is where the principle of frame-pacing comes in.
Unfortunately, the beta version of Destiny continues to show signs of an uneven spread of frames, which while averaging out at the promised 30fps, produces a judder sensation to lateral camera movement. As a shooter played largely from the first-person view, the camera pivots more aggressively than most games, making this issue easier to pick out. It's very much playable, but we feel Bungie is doing itself a disservice given its in-house engine is clearly capable of pushing out a rock-solid frame-rate.