Or you could argue that using a more efficient AA solution could have allowed them to bump to 1080p.
Or EA is intentionally avoiding the 1080p Vs. 900/768/720p debates.
Or you could argue that using a more efficient AA solution could have allowed them to bump to 1080p.
Hayes also adds that the game's tech guys were looking at the possibility of having the game run at a higher resolution on PS4 in time for the game's launch: the UFC demo runs at 1600x900, according to a Digital Foundry report. "They were looking at whether or not we could have the PS4 [version run] at a higher resolution," he says, "but whether or not their investigations were successful? I don't know at this time."
http://www.gamespot.com/articles/ho...-off-ps4-and-xbox-one-potential/1100-6419785/
The resolution will maybe change on PS4 1080p and 2xMSAA incoming???
Or EA is intentionally avoiding the 1080p Vs. 900/768/720p debates.
People couldn't tell that the games wasn't 1080p until Digital Foundry told them. Even after playing the demo.
It happened ... again.
The game is blurry as shit, that is why people couldn't tell the resolution.People couldn't tell that the games wasn't 1080p until Digital Foundry told them. Even after playing the demo.
It happened ... again.
Your just being deliberately obtuse.
Edit; Nevermind, I understand why you take issue with my issue.I assure that I'm not. I just think that your comment is completely useless for a technical forum unless you have some specific knowledge of their renderer and MSAA usage that you can use to back up your statement. MSAA on a modern GPU encompasses a spectrum of possible configurations that you can use, and each makes various trade offs in terms of resulting quality, performance, and memory overhead. On top of that the resulting cost and quality depends heavily on the details of how the renderer is setup, and how exactly it makes use of MSAA throughout the pipeline. It would probably worthwhile to talk about other recent games, and perhaps point out some general trends among them. But it would be a huge mistake to assume that all games render the same way and that a performance cost observed in a PC game will directly apply to a different title.
So if you happen to be knowledgeable of the specific low-level details of this game's rendering as well as the associated cost of MSAA, then please feel free to share them so that we can have an actual technical discussion. If not, then I don't see what your comment does to actually provide value to the conversation. In fact it comes across as needlessly derisive and inflammatory, which would probably do more harm than good even if you had some actual facts to back up your point.
What do you mean by SMAA 2x? SMAA with temporal supersampling from the last frame? SMAA with 2xMSAA? SMAA with 2xSGSSAA? SMAA with quincunx-blended coverage samples?but MSAA 4xAA (which Ive read is what theyre using) is expensive
Im betting with SMAA 2x they could bump up the res to 1080p (the mat looks better) and the performance would no doubt increase as well
Generally, yes. This is especially true with classic forward-rendered games (where MSAA doesn't directly hit the GPU front-end and theoretically has no impact on the shaders), but tends to be true with games using newer schemes; there are various funky costs that could come up, but you're still doing far less texture sampling and shading with MSAA versus full general-purpose spatial sampling.Would raising the resolution increase the load/work the GPU has to do by any decent amount vs just raising the MSAA level?.
looked at a video for the game
http://www.youtube.com/watch?v=d2xLW0NZCLw action happens 2:40 onwards
seems roughly 1/3 to 1/2 screen is just the mat!
MSAA does nothing for this, sure if you had lots of edges in the game yes perhaps you could make a valid reason for choosing this
different game/diff GPU/CPU and all that
but MSAA 4xAA (which Ive read is what theyre using) is expensive
Im betting with SMAA 2x they could bump up the res to 1080p (the mat looks better) and the performance would no doubt increase as well
I've seen a variety of actions by NPCs to crashes, including NPCs rushing to help. PS4 version but that should not make any difference.they shocked by the crash and then help the car driver get out of car
in retail version, they just angry at the car driver. <--- the other comparison not made by DF also shows this same behavior. NPC did not come to help.
I've seen a variety of actions by NPCs to crashes, including NPCs rushing to help. PS4 version but that should not make any difference.
I think you mean the other way around, then again some ppl cant tell the difference at > 720pwe can form a subjective opinion in 10 days on wether: 1080P 4xMSAA 100% obm looks beter than 900P 2xMSAA 50% obm.