Looking at the screens and the vid, the difference between the visuals is marginal. The two look far more similar than not.
Shader caching?Think the difference is in GPU computation that happens before the match starts?
4xMSAA + PP AA on PS4?
Why are they analysing a demo?UFC demo
http://www.eurogamer.net/articles/d...er&utm_medium=social&utm_campaign=socialoomph
Both versions 900p, PS4 better AA, motion blur, X1 runs a bit better.
Surprised at 900P, it's not impressing me that much anyway...
3rd/4th sub 1080 PS4 game, depending if you count Shadowfall for the multiplayer.
They're saying that the PS4 version is targeting double the geometric sampling, double the motion blur sampling, and has better shadowing to boot. The images demonstrate a visually cleaner presentation on PS4.Why are they analysing a demo?
If the retail version is unchanged from this then it pretty much confirms that the developers aimed for platform parity.
*Shudders*
They're saying that the PS4 version is targeting double the geometric sampling, double the motion blur sampling, and has better shadowing to boot. The images demonstrate a visually cleaner presentation on PS4.
I'm not seeing the "parity."
Why are they analysing a demo?
If the retail version is unchanged from this then it pretty much confirms that the developers aimed for platform parity.
*Shudders*
^ If one actually read the article, it is much more than just resolution, and framerate. The PS4 has essentially everything of a higher quality than the XB1 version, including a much more refined motion blur(very computationally expensive) on top of twice the AA
SMAA is the best choice. I keep wondering what they could have accomplished taking out the 4xMSAA and going with a customized SMAA x1 It obviously would have been 1080p, but it probably could have been improved in other ways too
The choice of 4xMSAA is idiotic, complete waste of resources.
That's seems like a rather strange thing to say, unless you actually know how much resources they're expending on MSAA.
Your just being deliberately obtuse.That's seems like a rather strange thing to say, unless you actually know how much resources they're expending on MSAA.
It's not even close to free, and dropping AA would not double the framerate.For a game that's main visual is two guys kicking eachother, I think MSAA comes almost free because they are targeting 30fps anyway, as in, making it no MSAA wouldn't probably make it run at 60. (I'm sure they are spending a good deal of CPU on muscle and skin rippling simulation, but I still think they should have gone for 60)
It's not even close to free, and dropping AA would not double the framerate.