You think I cherrypick the demanding scenes, I think the demanding scenes are chosen for a very valid reason, because they are the scenes that actually MATTER.
You want DF to include more scenes where relatively little is going on. For what? To show titanfall runs a flawless 60fps when looking at a wall?
Which is why DF did the video with "action" in mind, instead of making a video of "inaction" to prove a point that doesn't really help anybody.
The fact that this is the way DF chose to do it and very little people complain about it actually means something.
Are you asking for the median frametime or something? We dont have that. But we do have the video to look at. The average is only more info on top of that. Why would you want less information about the games framerate? BTW you should take this up with hundreds of websites with decades of PC benchmarking, that for the most part, rely on an average FPS. It's almost like it's really important.
Because average framerate is absoultely trash if you want to understand how the game performs.
If you want to see how
graphics cards perform with respect to each other, using the average is fine. If you want to know how a
game is running, using the average alone is one of the worst ways you can mislead people.
Are we benchmarking a GPU? NO
Do we want to know how the game runs and how it performs under various circumstances? YES
We're talking about a GAME, and these two questions require different metrics and methods.
For the former average fps is the usually way to go, as min/max usually follow suit to a certain degree, as long as the scenes rendered are identical.
We do not care if one card averages in case A 1000 or case B 10 fps, as long as another card averages in case A 1100 or in case B 11 fps, we understand that the second card outperforms the first.
For the latter there is absolutely nothing you're comparing the average fps to.
So what if the game runs 60 fps 90% of the time?
If it drops to 5 fps 10% of the time you have an unplayable game, even if the game averages out to a very healthy 54.5 FPS in this case.
But is it really acceptable? No.
Is the average fps a good representation of how the game plays? No, of course not, you need way more metrics, and much preferably, the entire distribution to give an accurate conclusion as to how the game plays.
What matter is how the scene is presented to the player, and in this respect, the worst case scenarios will undeniably leave the most impression, and, again, it is what MATTERS.
In this case, what matters is if it maintains a smooth frame rate or not. Whether the current results of 40 to 50 fps on the more demanding scenes is acceptable to up to each person's own interpretation, You can say that 40~50 fps is acceptable to you, that's your opinion and I respect your opinion. What I am against is somehow saying DF is being unfair to Titanfall. There is no point to show a couple of minutes minutes of inaction just to please people that Titanfall runs at 60fps, and DF certainly did put in scenes where it achieved 60fps to illustrate under what circumstances are you not stressing the console and the fact that 60fps segments exist.