Part of the closeness between the XB1 and 1080p is coming from the horrible jpeg artifacts. There are spots in the 1080p image where the compression didn't kill high-frequency details too badly, where you can tell that the source is significantly sharper than the XB1 image. Also, increasing your pixels by 85% over 792p might be a bit less impactful than 78% over the much lower 600p baseline (and that's especially true when you remove the nativeness advantage of the 1080p by jpeg'ing it, which at high compressions pretty badly screws with the idea of the original pixel grid).I'm surprised at how blurry the 360 version looks, and also how close the X1 version looks to 1080P, despite being ~1/2 the pixels.
Also, the 360 version uses very low-quality textures compared with the XB1 version and decent PC configurations, in addition to texture streaming.
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