Okay, still... they know what they get, good CPU and a lot of video memory, that's not a luxury you have with the Xbox One and the eSRAM.
No it's the exact opposite. With a PC you have no idea what you're going to get. You just develope the game to be as scalable as possible and hope whatever hardware configuration can cope. Titanfall is a perfect example of that with it's use of uncompressed audio to accomodate low end dual core CPU's. The XB1 is the exact opposite in that the developers know EXACTLY what hardware they need to target and have access to that hardware at a much lower level than afforded by DX11 on the PC.
As for video memory, you couldn't have picked a worse example. That's probably the X1's only big advantage over mid range gaming PC's. With the X1 you know you have 5GB of memory available to do what you want with. On the PC you have to build the game in such a way that it can run on GPU's with as little as 1GB of dedicated video memory.
If used well the Xbox One would give that PC a very hard time. It is in the article though, the settings doesn't match those of the console, but the experience is better....
Why would the XB1 give that PC a hard time? Do you have any idea how they actually compare on a technical level or is this just your opinion based on what you wish to be true rather than hard evidence?
The GTX760 doubles and in some cases more than doubles the GPU in the XB1 in almost every way. The only exception is memory bandwidth but the XB1 onlt has an advantage there when you assume the esram is used to 100% of its theoretical potential (which would not be the case in the real world). Obviously it also lacks in the size of local video memory available.
I'm not sure what you're saying with the second part of your comment? The settings are the same apart from texture resolution which is lower on the PC (on account of it being limited to 2GB video memory). Other than that the PC runs at a much higher resolution and has a higher framerate.
But in the future there'll be newer consoles that can beat the current home pc. It's a cycle. Then the pc outpaces consoles again.
So your argument is just wait another 8 years for the next round of consoles to be more powerful than PC's? And even if someone was willing to do that, they are likely to be disappointed. Just as when this generation launched it was already significantly outpaced by gaming PC's of the time it's pretty likely that if there is a next generation of consoles the same situation will be true again. Bottom line is that there will likely never again be a console launch where the console is more powerful than gaming PC's
Give me specialiased hardware any day of the week, 'cos yes, that's really nice, a PC CPU could produce great sound but -dunno what bkillian might think- many of the possibilities of SHAPE couldn't be replicated on a PC.
Actually it's the other way around. You can do pretty much anything on a CPU where as SHAPE will be limited to what's pre-programmed into the hardware. As far as I understand it SHAPE doesn't allow the developer to programme custom audio routines into engines unlike both a CPU and True-Audio so in that respect, although it's very fast, SHAPE definitely wouldn't be a substitute for those solutions.