This isn't true. The video also shows the Xbox one pull ahead at 0:59, 2:38, 2:41, PS4 pulls ahead briefly at 2:45, then Xbox pulls back ahead again at 2:48.
So no, that's not true, it happens at several points in the video. And if they'd put even more such moments, you'd be accusing them of filling a video unfairly with moments of the PS4 performance suffered - something you've accused them of a great deal in the past.
Also, a point which seems to be lost in every face off is that this is a few minutes from many hours of testing.
You have no knowledge whatsoever of what they left out, as you don't have the data from the other many hours of testing.
And the initial explosion that drops on PS4 may well be GPU bound be rather than CPU.
I doubt most people will see it that way.
0.59 is a stutter from an invisible loading (already present in the PS4 preview), and watch closely the fps meter: XB1 indicates min 25fps and PS4 26fps, I mean you can't give any advantage here, both versions stutter similarly during an invisible loading, just look at the similar frame-time.
I don't see any drops at 2:28.
2:38, 2:41 and 2:45 display in fact almost exactly the same frame-pacing issue on both hardware, only that one has a few seconds of advance.
The only notable area is at 2:48 where it shows a mere 1fps advantage (3 torn frames on ps4) probably from the same previous invisible loading during fast traversal.
The torn frame displayed on a GPU heavy scene on XB1 (not during a loading like just previously) in itself is only proving the fact that in some cases the PS4 version has the some (GPU) advantage, even tiny.
Metro is completely different because the game has a programmed screen tearing in the overscan which doesn't depend of the load of the scene. You can see this tearing even in the main menu.
But let's go back at the beginning of the video (the opening sequence) which is interesting because this long scene was recorded in the
FC4 preview too.
First we can notice that the very beginning displaying a locked framerate on PS4, even with tons of alphas (GPU heavy), has been completely cut off from the face-off. Why?
Secondly, we can see here the exact same spot where PS4 drops at 26fps and XB1 has some frame-pacing issue in the full face-off, guess how this PS4 scene performs on this particular play: Almost exactly like the XB1 performed, with only a short frame-pacing issue + one torn frame at 29fps:
Compare this with the exact same spot on the full face-off:
So now I am seriously beginning to worry. First they cut the very beginning of the scene, displaying some very heavy GPU moment and then they replayed this particular scene on PS4 until they found a version where the fps drops at 26fps instead of 29fps? WTF?
So the real conclusion of this suspicious article should be that both versions performs similarly during CPU load, the PS4 has a slight advantage during GPU load, and the XB1 has the slight advantage during invisible loading with fast traversal (like GTA5, really, maybe like here they replayed some traversal scenes in the PS4 version until they find the lowest fps to be compared to the XB1 version?). But in the end PS4 has the biggest advantage in image quality, sharpness and clarity.