If I remember correctly, try using Crysis and Crysis 3 dealing with your test... I've done plenty of foliage test scaling/performance with those games. But yes, vegetation (lots of it) can eat away at resources...
I've run into the problem of custom resolutions throwing my aspect ratio out of whack!
I've tried widescreen monitors but don't like 'em (because of multi-monitor desk space mainly), and so normally game at 1600 x 1000 on my trusty 16 x 12 PVA monitor. I've had to switch to 4:3 and test with 1xxx by 1200 (upscaled on the GPU to 1600 x 1200) in order to try and get an idea of the impact of horizontal only scaling, but Lost Coast (a quick to install game I have a habit of testing display stuff with) doesn't like my funky resolution and forces a bad aspect ratio.
I'll continue and test vegetation performance some other time, but my first impressions are that on the desktop horizontal only scaling is like having an annoying eye defect (astigmatism I guess), but in-game and particularly with MSAA enabled, horizontal only scaling does lead to a generally sharper perceived image than the same number of pixels scaled both ways - perhaps because in a first person game you spend a lot of time scanning along the ground and into the distance ('up' the screen)...?
This could be a good subject for Digital Foundry to look into if they ever Face Off fast enough to have any spare time ....
This might be misleading...I know putting the res at 900P makes PC games look really terrible to me on my 1080 monitor, yet even 720 last gen games dont look bad to me on my HDTV in the other room.
I guess it's a combo of how close you are sitting, and perhaps HDTV's having significantly better scaling/image processing than monitors which are designed with little image processing?
A lot of monitors have cheap bilinear scalers, if that's where you do your scaling. You're also generally very close to the pixels (about 18 inches for me). My old Dell has a nice variable sharpness scaler that can go from a blurry mess to nice (better than bilinear anyway) all the way up to nearest neighbour only sampling, but using it does add a little input latency. My plasma telly just looks good with everything, even though it's cheap by plasma standards ...
Also seeing the X1 gain a little CPU edge now makes me think they should have tried to push that a little more for PR purposes. That way if they could have got the CPU to say 1.9ghz, perhaps by having significantly better frame rates in some games they could have convinced people the tech race was essentially a tie ("they have res, we have framerate", type thing), without doing any major overhaul to the already locked in hardware or adding great expense.
Similarly, I feel like these 1300/1400X1080 resolutions sound a whole lot better to people than 900P, even though pixel count is similar. The former has 1080 in it, and laypeople probably think the distinction is even more meaningless, or cant really grasp it at all, whereas "1080P" and "900P" have become loaded terms, in a negative way for Xbox. Possibly another PR win to be had there.
I think there's marketing clout in both of the things you suggest: CPU and "anamorphic 1080p" . What's really interesting from an IQ perspective is the impact of different types of scaling. There's got to be a way for us to look into that ....