Apparently the guys with 60 inch TVs are left out of the discussion
<- Guy with 60" TV.
Apparently the guys with 60 inch TVs are left out of the discussion
<-.<- Guy with 60" TV.
Delta9's image is from the comparison tool. This shows the three images upscaled to the same size. You can click the excerpts to see the full the image.
http://cfa.eurogamer.net/2013/articles//a/1/6/2/2/4/3/2/1_1080_copy.png
http://cfa.eurogamer.net/2013/articles//a/1/6/2/2/4/3/2/1_900_copy.png
http://cfa.eurogamer.net/2013/articles//a/1/6/2/2/4/3/2/1_720_copy.png
So what Delta9's image shows is native captures upscaled with a cheap, probably trilinear, resample. Nothing like the real experience on a TV versus a 900p/720p render upscaled with a good algorithm on the console prior to output to the TV. For those comparisons, we'll need HDMI captures of the output, which I'm sure we'll get when the machines are out. But before then, DF did an article on what impact 900p really makes, and people can see for themselves it's nothing like as horrendous as Delta9's misrepresentative image suggests.
in motion? do you think you will resolve that 8-10 feet away at 46 inches?
two foot gaming (on a pc or tablet) is completely different from 10 foot gaming.
What earlier one? If there's another similar comparison, the same limitations apply and that other comparison is just as non-representative of the final user experience.I don't see why this compare doesn't count,but his earlier one does.
What earlier one? If there's another similar comparison, the same limitations apply and that other comparison is just as non-representative of the final user experience.
All of 'em! They all have the same issue - you can't use the upscaled comparisons as an indicator of what the final game experience will be. XB1 rendering any game at 900p or 720p and upscaling to fill your 1080p display will look better than taking a 900p or 720p render, upscaling to 1080p via the simplest upscaler as used in the DF article, and displaying that.The one that compared Crysis 3. Which one are you talking about?
All of 'em! They all have the same issue - you can't use the upscaled comparisons as an indicator of what the final game experience will be. XB1 rendering any game at 900p or 720p and upscaling to fill your 1080p display will look better than taking a 900p or 720p render, upscaling to 1080p via the simplest upscaler as used in the DF article, and displaying that.
Judging by the amount of flak that sub-1080p games receive here, I guess everything we've played on the PS360 has to be crap.
Judging by the amount of flak that sub-1080p games receive here, I guess everything we've played on the PS360 has to be crap.
Will have to wait for that.As of now, this is the best we got.
1080 was out the question for last gen though.I think a better way to judge would be 720 vs the ones below that.
Judging by the amount of flak that sub-1080p games receive here, I guess everything we've played on the PS360 has to be crap.
in motion? do you think you will resolve that 8-10 feet away at 46 inches?
two foot gaming (on a pc or tablet) is completely different from 10 foot gaming.
1080 was out the question for last gen though.I think a better way to judge would be 720 vs the ones below that.
The one that compared Crysis 3. Which one are you talking about?
Nobody so much as suspected RYSE was anything but 1080p prior to us being told otherwise.
Isn't it fair enough to say none of these comparisons stand up to this as we need to see exactly how well the hardware scaler in the Xbox One is before final judgements?
It's not like a difference won't be there.For instance, 1080p has more resolution over 900p than CoD games full resolution.
1080=2,073600
900=1,440,000
720=921,600