I wasnt expecting the PS3 to outperform the PS2 version in all aspects either even though, even after considering that.
The first suspicion before the patch suggested that it was the bandwidth and VRAM limitations the likely cause. This suspicion was widely accepted. Experience also suggested the same, when we repeatedly saw PS3 versions of multiplatform games sacrificing the quality of transparencies and particle heavy effects compared to the 360 versions.
We all knew that the PS2 was a fill rate monster. The post patch results are very surprising and unexpected :smile:
The first suspicion before the patch suggested that it was the bandwidth and VRAM limitations the likely cause. This suspicion was widely accepted. Experience also suggested the same, when we repeatedly saw PS3 versions of multiplatform games sacrificing the quality of transparencies and particle heavy effects compared to the 360 versions.
We all knew that the PS2 was a fill rate monster. The post patch results are very surprising and unexpected :smile: