Richard says that xbox one is more balanced system than the ps4 -
Why would the ps4 would be an unbalanced system without the GPGPU customizations ?
How the Xbox one is more efficient than ps4 as richard states with the data move engines and SHAPE audio ?
This article reads like a textbook example of confirmation bias. If that's not Leadbetter's natural state I can only assume his inside sources at Microsoft are so far up his ass at this point he has become a human puppet.
It's not. He's just wrong and grasping at straws to downplay any PS4 advantage. Ooh, Microsoft profiled games looking for bottlenecks. I'm sure that never occurred to Sony. Weird how it is so much harder to find a bottleneck in the ps4 design than the Xbox One's though. Wonder how that happened? Oh well, here are some random and meaningless benchmarks designed specifically to nullify the PS4's hardware advantages!
Well I think the article doesn't present properly the 2 systems but I could see on which basis he is writing what he is writing.
How I read it is in the light of reviews made by the TechReport or now PCperspective and the usual "soft V-sync " used in console games.
If you want to sustain 30FPS, you need most of your frames to be rendered in 33ms or less.
The next step is 16ms, that is a huge jump. Say at the same setting the durango sustain 30FPS, so 33ms a frame, and the PS4 achieves 25ms, it makes no difference.
Now you should be able to push further on the PS4, CPU bottleneck should be same on both system, I'm not sure about how the xb1 is more "balanced".
It seems tailored to render in between 720p and 1080P without MSAA. On the other hand the PS4 should definitely handle AA and could have room wrt resolution.
One can compare for example the review of the HD7850 and 7870 on techreport and the one comparing the 7850 and the 7790. looking say at BF3, on will see that the HD7790 matches the hd7850 but the setting are not the same High vs ultra, x4 MSAA vs none.
Then you have performance scaling on GPU, it does not scale linearly with the CUs count and even bandwidth, I guess it would if you were to scale the resolution accordingly.
So I read it as the xb1 maximize the "bang for bucks" as the jump for high to ultra on average is not easily spot, and post process types of AA do the job. The ps4 can do more but they went further than capturing the low hanging fruits.
My self I think that the XB1 is a bit low and looking at hd7770 vs hd7790 on see that the former seems limited in by its shader throughput more than by anything else (those cards are usually tested without AA, not the highest setting, @1080p, etc.).
It is easy to say but I still think that Sony when they decided to increase the RAM went a bit too far, 6GB was fine and as Durango specs were mostly known they should have salvage their chips:
16CUs, 3 RBE partition, one memory controller disabled. If durango has anything success it should hold back their system in multi-platform games that is still the bulk of the production.
Anyway, I used to think that Sony should go a pretty cheap system before specs were known, I still do. Whereas Sony have a nice PR campaign they were the ones who got a massive knee jerk reaction, they increase the RAM amount to match durango, which means the matching effort on the OS are more a project than anything else, they even gave up on Eye toy which it seems were set to ship with every unit. Imo they got scared and decide to match and exceed MSFT on hardware on every aspect at the cost of Eyetoy. They even cut the price to not have to go head to head with MSFT.
They should have gone even cheaper, lower specs, with eyetoy or not, with an aggressive price reduction scheme and a system easily mass producible and try to go with a blitz type of strategy.
Now they might success but I'm not sure about how that will fare for their financial sheet but that is another matter.