If only there was some means of cross-generation gaming. If AC4 is anything like AC:B, or AC:R then I will have to base which version I purchase based on what version my friends get if I ever want to play multiplayer. It's a bit of a shame when I think the real experience of the game is strictly the single player aspect.
I was hoping DF article would maybe have some details on that.
It'd be a bit surprising if there wasn't cross generational play at least between X360 and Xbox One as there isn't going to be a reboot of Xbox Live with regards to multiplayer as there was for the X360.
I haven't heard about Sony changing things much for PSN either, so I'm assuming it should be possible for PS3/PS4 as well.
Regards,
SB
So what are the real advantages of unified memory if the processors still have to be treated as if accessing two different memory pools? I had always thought they'd have arbitrary random access to all game memory locations.
PlayStation 4 gives up to 5.5GB of RAM to game developers
http://www.eurogamer.net/articles/digitalfoundry-ps3-system-software-memory
/ Ken
If you have the BW, 8GBs of assets is as straightforward to use as 4 GBs repeated. It means no repeated building objects versus every other house in the next Elder Scrolls game being a clone.
I won't argue that 8 GBs is a LOT of game and devs may be hard pushed to use it, but 3 GBs is far, far more for an OS that isn't a full-fledged PC running multitasked applications. I'd rather have 2 GBs of disk cache (virtual textures and meshes) and smoother games.
I must say that I am now even more disappointed with next gen now
Just when we felt that developers were delighted to have more memory under their disposal now we hear that Sony has also reserved 3GB for OS
I must say that I am now even more disappointed with next gen now
Just when we felt that developers were delighted to have more memory under their disposal now we hear that Sony has also reserved 3GB for OS
I must say that I am now even more disappointed with next gen now
Just when we felt that developers were delighted to have more memory under their disposal now we hear that Sony has also reserved 3GB for OS
So, 460-480 MB to 5GB isn't a big increase?
These devs wont even know what to do with all the space.
This could just be a short gen.
ps360 gen is way past its welcome with even mobile hardware now putting out similar graphics. in year 9 and 10 of the generation it will only get worse.
Perhaps ps4/one will last just 4 or 5 years. Think about it. 5 years from now we get xbox two and ps5 . Both fully BC and both using next gen AMD mobile chips with even larger gpus and stacked ram with ssd drives.
I wouldn't mind $500 every 5 years. This gen was way to long
As some of us speculated before it only makes sense for Sony to have a similar memory split in the PS4 as the Xbox One. Cross platform games would have been unlikely to take advantage of more. And for first part developers it's unlikely that launch or first year titles would be able to visually benefit from more.
Later in the generation as Sony is more certain of what they want out of the OS, you can always then free up more memory. You can't do the opposite if you suddenly realize that you didn't reserve enough for the OS.
What seems weird is the variably nature of the game memory. 4.5 GB with a flexible 1 GB if available. Will this actually get used if it can't be guaranteed to be available for the game? Variable asset quality depending on how much memory the OS makes available/unavailable to the game?
And if that 1 GB truly is flexible meaning that it isn't always available to for games (in part or in whole) that means Sony must already have something that is potentially causing the OS to use ~3.5 GB of memory. Otherwise they could just guarantee that games have 5 or 5.5 GBs of memory in the first place. That they can't means that it's getting used at some point.
I'm really curious to see what they are doing with this as Sony hasn't really shown much with regards to their plans for the OS and non-gaming side of the equation. Perhaps Sony actually will present something non-gaming oriented that I will find compelling after all.
Quick thought maybe it's 5.5 GB for games unless the PS4 camera and Move are connected in which case it potentially drops to only 4.5 GB available? Perhaps more than 4.5 but less than 5.5 if only Move is connected or only camera is connected?
Regards,
SB