I was looking for specifics. Is it FP10/16? Nao32?
I'm noticing the similarities and non-similarities in the technical specs between Forza Horizon and GT5:
720p/4xMSAA+TAA vs 720p/4xMSAA+FXAA
HDR + Day/Night cycles + weather vs HDR + Day/Night cycles
Non-open world vs Open world
60Hz vs 30Hz
Fully dynamic ray-traced headlights vs not quite fully dynamic headlights
no in-game OMB vs in-game OMB
Split-screen vs no split-screen
16 players online vs 8 players online
This is about all we know, right?
You forgot the light shafts ....and the less jaggerific shadows - and since when GT5 is a 60fps game ? More like 40-50-60 . And what about tearing ? One of them never ever tears .....
And it's not just open world vs Closed tracks ... it's also the quality of the scenery .
It is not that simple .