http://www.eurogamer.net/articles/digitalfoundry-vs-halo-4
What kind of analysis is this?
Game lacks SSAO, but its fine, its better than in Reach.
Particles arent light sources anymore, but who cares its better than in Reach, even those there was whole section in Reach article about it.
Why there isnt even mentioned how shadows disappear 5-10m from Your point of view?
Like here
http://i.imgur.com/wV9rt.jpg
http://i.imgur.com/T6edq.jpg
http://i.imgur.com/K8Y0i.jpg
Or here
http://i.minus.com/i0STdtiesrHrP.gif
How about shadows that are mostly baked in environments and dont even interact properly with geometry, but instead they change whole object from light to darker and dark or vice versa, like in Gears of War 2.
http://i.minus.com/ibzsloJU9CuofO.gif
And image quality is good? Its not a tragedy as in GeoW 3, but its decent at best
http://i.imgur.com/gVKwE.jpg
http://i.imgur.com/k7Frs.jpg
http://i.imgur.com/4HVYt.jpg
Shadows examples
http://i.imgur.com/l5HFk.jpg
http://i.imgur.com/aofX6.jpg
http://i.imgur.com/f1BNw.jpg
http://i.imgur.com/P0fKv.jpg
--
What about low res particles? Why it wasnt metioned, when Reach had full res alpha.
Where is lag input analysis? Where is Coop analysis?
Why they havent mentioned how water physics quality degraded?
http://i.imgur.com/P8WyU.jpg
What kind of analysis is this?
Game lacks SSAO, but its fine, its better than in Reach.
Particles arent light sources anymore, but who cares its better than in Reach, even those there was whole section in Reach article about it.
Why there isnt even mentioned how shadows disappear 5-10m from Your point of view?
Like here
http://i.imgur.com/wV9rt.jpg
http://i.imgur.com/T6edq.jpg
http://i.imgur.com/K8Y0i.jpg
Or here
http://i.minus.com/i0STdtiesrHrP.gif
How about shadows that are mostly baked in environments and dont even interact properly with geometry, but instead they change whole object from light to darker and dark or vice versa, like in Gears of War 2.
http://i.minus.com/ibzsloJU9CuofO.gif
And image quality is good? Its not a tragedy as in GeoW 3, but its decent at best
http://i.imgur.com/gVKwE.jpg
http://i.imgur.com/k7Frs.jpg
http://i.imgur.com/4HVYt.jpg
Shadows examples
http://i.imgur.com/l5HFk.jpg
http://i.imgur.com/aofX6.jpg
http://i.imgur.com/f1BNw.jpg
http://i.imgur.com/P0fKv.jpg
--
What about low res particles? Why it wasnt metioned, when Reach had full res alpha.
Where is lag input analysis? Where is Coop analysis?
Why they havent mentioned how water physics quality degraded?
http://i.imgur.com/P8WyU.jpg
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