But that's not the whole story though is it? Because up to now I cannot think of a single game that explicitly uses this option, and sacrifices graphical fidelity between the HDD and non-HDD versions.
They don't, for reasons on both sides which changed over the years. The 360 didn't offer any hdd install at all for the first few years so it was never an option then for example. Also for a while Sony was pressuring for us for smaller mandatory size installs because at the time there were many 20gb/40gb models out there that were getting maxed on space. Fast forward and now with 120gb+ drives common it's not a big issue anymore so it's now a viable option. Or I should say it will be a viable option once Sony decides to allow full game installs. Until then we'll settle for what Dice has done which is a good step imho...but I'd prefer games fully customized for hdd play. Ultimately though the biggest hurdle is the console users themselves who are accustomed to just putting in the disc and playing. Ps3 players have had to overcome that because they had no choice, mandatory installs were simply needed for parity. 360 players haven't had to get used to that, so it's another hurdle that would have to be overcome to get full hdd optimized games.
But there is also a group that claims that most multi-platform games, given the proper attention / development budget, should at least achieve parity. We've heard countless of stories of how few developers are on the tech side of things versus artists, as well as your own assertion that proper streaming setups make games better on all platforms, but particularly we've seen that the PS3 suffers much more when this doesn't happen. And considering how many games didn't come close to parity in the beginning (and it still occasionally happens, though much more rarely now), that's where I think a lot of more reasonable / understandable level of frustration comes from.
The beginning was a very different time, a >100MB memory difference between among other things all but assured that parity was impossible. Plus the ps3 is more dependent on streaming due to it having less ram and due to it's slower optical drive, you have to use it's hdd+optical drive in tandem just to get parity, that's just the nature of that beast. Sony as far as I've heard has since relaxed on mandatory installs so companies can keep using them to even the playing field.
Regarding parity, I've argued in the past the ps3 has more bottlenecks and is more subject to performance spikes, which makes achieving parity with the 360 complicated. It's easier to keep the 360's gpu near peak load than keeping rsx at peak load. In other words if both spent ~30ms of time on a frame then you are more likely to drops frames on the ps3 version because it's more likely to have performance spikes that take it past ~33ms. I still don't think both machines can always achieve parity due to the generational differences in their gpu designs. Yes I know I still cling to the freakish notion that the gpu matters in a video game machine
Six years later we see that ps3 games have gotten much closer, like the new Batman, but still have frame rate issues at times. Others still fall short even 6 years later because not every game will be spu'able enough to get parity. Bf3 was to be the ps3 poster child because it's renderer plays to the ps3's strengths, but in the end it still basically attains parity. That alone should be really telling to the folks here.
This combines with Microsoft failing to manage to output anything exclusive that has similar wow factors as PS3 exclusives have (Forza 4 is the closest thing I can think of though). This doesn't have to mean anything about the actual potential of the hardware, but it gives doubters ample room.
You know that's infinitely debatable so I won't even bother. Like I've also said in the past, to me it's multi platform titles this gen that have been most impressive.
I think you spend a lot of time on forums that I don't spend time on, and from what you're describing, I'm good, thank you.
And I can't even remember DICE ever putting the PS3 first and foremost, just that they were much more forward in exploring the potential of the hardware of each platform, and publishing about this. That got a lot of attention, but anyone expecting that to result in a multi-platform game that would be far superior on PS3 just got blind-sided by technical presentations.
That's just what I'm saying, people are still expecting this untapped power for whatever bizarre reason. Here's the difference between how they view it and how i view it. They view Bf3 parity as not using the ps3 to it's max, I view it as wow I can't believe they got that old hardware to match the 360, very impressive spu work. I kept silent on the whole thing (well, until now) because the result isn't surprising. I just don't get why some people still are given all the evidence available over all these years. I mean c'mon guys it's been 6 years!
Personally, I find it fascinating almost equally that the Arcade unit had to be left behind to get the 360 version to the same level as the PS3 version, as that the 360 version could be pushed up in quality by actually properly using the HDD, suggesting that the 360 still has untapped reserves.
Not exactly...more like if you were to run a graphics profiler on a 360 Arcade running Bf3 you'd see it having lots of gpu idle time due to lower art assets being used, whereas the 360 hdd version would be closer to maxed out. So it's not an untapped reserves situation, it's more like letting the 360 arcades gpu idle more to accommodate their lack of storage. I know that may anger some 360 arcade owners but to me it's a good solution to the storage problem. It's also very easy to implement.
Jeez what I have done
I beg to suggest to the mod to paste all the discussion in the Cell topic, more sense to continue there; increndible what a single drop can to do in a forum...
Don't worry about it, it's good to put the mods to work sometimes, it's healhy