But these two games were already running at 60fps during gameplay. Gears on the other hand boasts much more detail and is at 30fps during gameplay.Al to back you up... I'm pretty sure realtime 60fps cutscenes are possible this gen for consoles. They are of course, carefully controlled. Look at Devil May Cry 4 on PS3 or Bayonetta on Xbox 360 as good examples. Like my previous statement, I think Epic could be going for variable framerates in their realtime cutscenes. It doesn't really make much sense to encode a 60Hz cutscene on a disc which would generally take up more space.