Digital Foundry Article Technical Discussion Archive [2011]

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Al to back you up... I'm pretty sure realtime 60fps cutscenes are possible this gen for consoles. They are of course, carefully controlled. Look at Devil May Cry 4 on PS3 or Bayonetta on Xbox 360 as good examples. Like my previous statement, I think Epic could be going for variable framerates in their realtime cutscenes. It doesn't really make much sense to encode a 60Hz cutscene on a disc which would generally take up more space.
But these two games were already running at 60fps during gameplay. Gears on the other hand boasts much more detail and is at 30fps during gameplay.
 
Whether or not Gears has any AA or not isn't that big of a deal IMO. AA was usually non-existent due to the post process effects in previous Gears games, and jaggies were never a big issue in the past.

The beta didn't have any AA and for the most part, jaggies weren't a problem. It all depends on the level really as trenches looked pretty clean compared to old town.

Lens of truth's framerate analysis was quite different, with very high averages close to 30. Got to think somethings wrong with their equipment.

Unless they were analysing the pre rendered cutscenes for some reason..

They just don't know how to measure frame rates. DF does a much better job at stressing the engine under various circumstances than LoT which is why we see more accurate readings from DF.

Here's the four clips that LoT used to get their analysis

http://www.youtube.com/watch?v=YCH3OpZrxuk

They got some action in those scenes, but the game could get more action packed and those are the areas they should have measured. Same thing happened with Crysis 2 as well, they had much better frame rate results than DF.

I agree; it's true that the consoles are getting old, but play GT5 on the london or madrid track on a big 1080p color calibrated screen and you will easily forget that the hardware is from around 2005 :)

No, some of us won't.
 
After reading the Deus Ex faceoff again, the PS3 version is 7.8GB while the 360 version is 6.8GB. Have we already established that the DVD now has 7.8GB? Why didn't Eidos make use of the extra gig?

Can someone fill me in?
 
After reading the Deus Ex faceoff again, the PS3 version is 7.8GB while the 360 version is 6.8GB. Have we already established that the DVD now has 7.8GB? Why didn't Eidos make use of the extra gig?

Can someone fill me in?

Deus Ex does not make use of the XGD3 format - Driver: SF is the first XGD3 game.
 
didnt know the game is a 60 fps game. FXAA cases seems quite interesting, maybe DF should ask the author whats up with the PS3 implementation.
 
Waiting for Dead Island analysis, hopefully soon, prefer to get the ps3 version but if too far behind will get the 360 version.
 
Waiting for Dead Island analysis, hopefully soon, prefer to get the ps3 version but if too far behind will get the 360 version.

No need to wait imho... I highly doubt ps3 it's even on 'par' knowing the past history of techland engine; by the way, from what I have seen on youtube walkthrough the level of tearing on the ps3 is really pretty annoying.
 
No need to wait imho... I highly doubt ps3 it's even on 'par' knowing the past history of techland engine; by the way, from what I have seen on youtube walkthrough the level of tearing on the ps3 is really pretty annoying.
But AA looks quite good on both consoles though.
 
No need to wait imho... I highly doubt ps3 it's even on 'par' knowing the past history of techland engine; by the way, from what I have seen on youtube walkthrough the level of tearing on the ps3 is really pretty annoying.

Actually Lens Of Truth was the first with screen comparisons of Dead Island....and from the shots, it's fairly clear that the PS3 carries more detail as well as a sharper image.

xbox-360-rollover_04.jpg



ps3-rollover_04.jpg


Here's 1 more:


xbox-360-rollover_01.jpg



ps3-rollover_01.jpg
 
I'm not talking of graphic features but tearing... in a capture screens we can't check these kind of things. I don't have the game, but judging the youtube walkthrough released until now, ps3 version has a lot of problems to maintain a decent vsync for the most of the time; 360 too, but more in particular situations compared to the ps3 version. Honestly, I have prefered a lot to see even a less sharper ps3 version than this level of tearing imho.
 
On Dead Island, in the provence of PS3 there is a saying..
"When it tears, it pours"

edit: i am really interested in the DF conclusion;
usually when a PS3 title has better image quality (textures, shadows, aa, v-sync), but the 360 version has tearing with improved framerate, they claim that the improved controller response makes for a better experience.

Now it looks like the PS3 version has the good parts, plus the tearing (="great controller response!") so I think it will win.
 
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On Dead Island, in the provence of PS3 there is a saying..
"When it tears, it pours"

edit: i am really interested in the DF conclusion;
usually when a PS3 title has better image quality (textures, shadows, aa, v-sync), but the 360 version has tearing with improved framerate, they claim that the improved controller response makes for a better experience.

Now it looks like the PS3 version has the good parts, plus the tearing (="great controller response!") so I think it will win.

I doubt it: http://www.lensoftruth.com/head2head-dead-island-analysis/. The perfomances on the ps3 are simply unacceptable during the gameplay: massive tearing, fps completely unstable, really a disaster. I can't believe this was the best suit for the ps3. A game in these conditions can't be even released on the market imho; game like this deserves more to stay exclusive on 360, but the money doesn't know shame imho.
 
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I doubt it: http://www.lensoftruth.com/head2head-dead-island-analysis/. The perfomances on the ps3 are simply unacceptable during the gameplay: massive tearing, fps completely unstable, really a disaster. I can't believe this was the best suit for the ps3. A game in these conditions can't be even released on the market imho; game like this deserves more to stay exclusive on 360, but the money doesn't know shame imho.


I'm not sure what you're looking at,

But on that site they say the framerates between the 2 versions is almost identical.

What they also said is that the both the XBOX 360 and the PS3 had bad tears, but that the PS3 was worse.

They also went on to lament that the PS3 has greater detail and image quality.

Interestingly, the 2 games load at the same times with both having no mandatory installations.


Overall Lens Of Truth's verdict was a tie.
So again, I'm not sure what you were looking at.
 
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