FXAA is shaping up pretty good can't wait to see it in GeOW3.
About Gears 3 as far as I can tell at the latest multiplayer gameplay videos we've seen there is no AA solution at all - Al spotted some edge blur AA solution in some bits that were cut-scenes at the Crescendo trailer...either FXAA is only apparent in cut-scenes and/or campaign and there is no AA in the multiplayer or the latest videos are from an older build.
I hope that Gears 3 will have a steady frame-rate because lately eye candy over performance is becoming a new trend in the console games..I guess we'll find out in less than a month.
First post! :smile:
Interestling enough. The cutscenes (realtime?) for Gears 3 are in 60fps.
You can also see the FXAA in the cutscenes and gameplay.
http://game.watch.impress.co.jp/video/gmw/docs/472/077/gow3-1.wmv
http://game.watch.impress.co.jp/video/gmw/docs/472/077/gow3-2.wmv
http://game.watch.impress.co.jp/video/gmw/docs/472/077/gow3-3.wmv
i believe the video is sped up, also the image became blurred in the process: you can find the exact same videos on youtube, but in higher resolution and without the user 60hz converted cutscenes
Your converted clip looks fantastic btw, I would almost play in this resolution if I could be in this framerate
But I believe the cutscene conversion is more fluid because the frames are much closer together, you should try to convert a cutscene, my hypothesis is that it will be as fluid as the .wmv's you found.
What is that even supposed to mean? Come on, the consoles are reaching 6 years of age... There are just so many factors contributing to what you eventually see on screen. Just take a look at Fight Night 4 for an example of 60fps, 4xMSAA and ridiculously high detailed players or Forza's high detail environments @ solid 60fps. But of course you have your own vague preconceptions and definitions here that just make it a weird statement (not to mention blatently off-topic).
It's always a game of trade-offs. ಠ_ಠ