The biggest problem with 3D is not the slowdowns, I really did not perceive any when I played it. The low resolution is obviously perceivable, but thanks to MLAA the jaggies are minimized, and the resolution tradeoff is worth it to achieve a proper 3D effect. The biggest problem is being able to play it for more than half an hour at a time.
Yeah, user reception should be a big problem. Either some can't see the effect, or some get headache. >_<
I'd be curious to know if they did user feedback trials to determine which 3D method they should use. i.e. 2D+ depth @ full resolution vs half-res per eye.
That's partly why I thought DF should have interviewed GG (again !). I think earlier on, they said Sony evaluated all the options. We don't know what they tried on KZ3.