I would have liked to see DF try to contact GG for more tech info.
Cool article; bonus points for the reminder that switching to MLAA from QAA has freed up considerable resources.
Cool article; bonus points for the reminder that switching to MLAA from QAA has freed up considerable resources. Although the videos seem to have a bit more compression than what I'm used to from DF
Not to mention KZ2's XDR usage was only 101MB to begin with, according to the dev PS3 screens in that video interview (game was running in the background).One of those "duh" things some folks forget. Although freeing up GDDR is one thing (more texture space for example), XDR usage would be more interesting considering it has to hold just about everything else - engine, sound, AI, etc...
Not to mention KZ2's XDR usage was only 101MB to begin with, according to the dev PS3 screens in that video interview (game was running in the background).
http://www.youtube.com/watch?v=_POAcHhNCik&feature=relatedThat doesn't seem right. Why would you leave more than half of the RAM free? That's lunacy... Do you have the interview or screengrab of that debug view? That may not even account for allocated streaming buffers either, which would fluctuate anyhow - to say "only 101MB" would be quite wrong in that instance.
Thats exactly what i was thinking :smile:You're going to have be more specific with a screengrab... I don't see it anywhere (aside from a ton of blur and processor timings). :s
Really? I'm sure you have the same ability to screengrab as I do or probably better. How about I give you another video source?You're going to have be more specific with a screengrab... I don't see it anywhere (aside from a ton of blur and processor timings). :s
Really? I'm sure you have the same ability to screengrab as I do or probably better. How about I give you another video source?
Can anyone explain why games like KZ3 and many others continue to use Bink for video?
What a big drop in quality when activating 3D it seems. Performance isn't as good and it drops v-sync too.
http://images.eurogamer.net/assets/articles//a/1/3/3/0/0/9/7/2D_1.jpg.jpg
http://images.eurogamer.net/assets/articles//a/1/3/3/0/0/9/7/3D_2.jpg.jpg