TheWretched
Regular
Well, supposedly the PS3 version has faster loading (according to LoT, take of that what you will). And some scenes (as DF said) run better on PS3, like the horseback scene in one of the videos.
TheWretched said:Well, supposedly the PS3 version has faster loading (according to LoT, take of that what you will). And some scenes (as DF said) run better on PS3, like the horseback scene in one of the videos.
Not surprising that PS3 drops performance while rendering large vistas considering its limitations with vertex shading. Anyways I've always thought Quincunx worked rather well with Assassin's Creed, guess the developers think the same as well.LoT mentions that when installed to HD 360 and PS3 load times are identical. Which is still impressive by the way, if you've looked at how some games that led on 360 or PC have performed on PS3 in the past.
The PS3 version's framerate does better with physics and motion blur, the 360 does better with large vistas.
Any mention of leading on PS3 loses some of its meaning of course if this is a refined version of their previous engine, and they are still using Quincunx, but it's definitely a good multi platform showing regardless.
woah ! I didn't knew he worked on it. Congrats to you Laa-Yosh !Congrats to Laa-Yosh btw for contributing CG work to a 10/10 game, must be satisfying!
LoT mentions that when installed to HD 360 and PS3 load times are identical. Which is still impressive by the way, if you've looked at how some games that led on 360 or PC have performed on PS3 in the past.
The PS3 version's framerate does better with physics and motion blur, the 360 does better with large vistas.
Any mention of leading on PS3 loses some of its meaning of course if this is a refined version of their previous engine, and they are still using Quincunx, but it's definitely a good multi platform showing regardless.
Congrats to Laa-Yosh btw for contributing CG work to a 10/10 game, must be satisfying!
Where did AC2 PS3 outperform the 360 version? The video it links to doesn't show any situation where the PS3 does better.
The PS3 version's framerate does better with physics and motion blur, the 360 does better with large vistas.
I'd be interested to see their post-fx setup on PS3 (maybe SPE's?)
Not surprising that PS3 drops performance while rendering large vistas considering its limitations with vertex shading. Anyways I've always thought Quincunx worked rather well with Assassin's Creed, guess the developers think the same as well.
Why? In uncharted 3 there aren't no problem I mean, theorically could be possible or not in AC Brotherhood? And why not in this case?Triple buffering could make the already annoying parkour and platforming sequences even more annoying by introducing another 33,3 ms of lag...
Yea since they are at it they could add tessellation and higher resolution textures.Oh yea and fully destructible environments,yea that would work magic /jkI have encountered a few stutters in Rome on the ps3 version but nothing too significant though. Also I believe MLAA should work magic in this game as well as OBM.
I don't understand why in neogaf there are a lot of people who complain about the fps on the ps3 in Rome so in the ps3 really stuttering so much compared to 360 version? Is it really true this problem?
Need for speed: hot pursuit face off is out.
Criterion is pretty impressive, on 30FPS game they managed to lower the input lag to 83ms! Damned good
The game overall looks impressive I get to check the demo asap.